Henrik Rydgård
3a599c4714
Fix audio focus issue by tracking the cause of lost focus.
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Fixes #21643
2026-05-06 00:06:32 +02:00
Henrik Rydgård
f703bc69c4
Analog stick autorotation now uses game timing.
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Should fix frameskipping problem, where this didn't work in God of War
if frameskipping was on.
2026-03-31 11:14:48 -06:00
Henrik Rydgård
75453632f9
Handle inset adjustements on the C++ side, handle them better in the UI.
2026-03-14 18:13:37 +01:00
Henrik Rydgård
160e2c4f9b
Refactor: Call GetLayoutBounds on the screen instead of the context where possible.
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This will allow screens to influence the layout bounds in a unified way
2026-03-14 13:07:48 +01:00
Henrik Rydgård
e780e32f98
Controls: Add a setting for the threshold used to map analog stick inputs to digital buttons
2026-03-02 22:50:15 +01:00
Henrik Rydgård
e46825d7a0
Restore "Show PSP" in control mapping, that button got lost somehow. However it's still not super useful. + readme updates
2026-03-02 01:53:13 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
c5e257635f
ControlMapper: Support multiple listeners
2026-02-12 23:01:46 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
756d161070
Add a warning to control autoconfigure
2026-01-25 15:26:53 +01:00
Henrik Rydgård
34938e3de6
Move Notice to Common/UI
2026-01-25 15:10:26 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
2c75946e6c
Switch ControlMappingScreen to a two-pane layout
2025-11-25 19:07:52 +01:00
Henrik Rydgård
1d23a58a4e
Fix control mapping screen in portrait
2025-11-25 19:06:22 +01:00
Henrik Rydgård
6cc945e57a
Rework the reporting screen a bit
2025-11-23 01:15:07 +01:00
Henrik Rydgård
57507ec9e6
GameScreen: New look in portrait mode
2025-11-15 20:44:14 +01:00
Henrik Rydgård
8b52cf67af
Add a way to put the "ExtraButtons" in a popup menu, use on control mapping screen
2025-11-15 20:44:14 +01:00
Henrik Rydgård
09d195c9ef
More layout work. Use GameDB titles on the top of the game screen.
2025-11-15 20:44:14 +01:00
Henrik Rydgård
9de8e75709
AnchorLayout: Allow centering separately for horizontal and vertical
2025-11-10 12:10:08 +01:00
Henrik Rydgård
5bb740c373
Control mapping: Remove some old uses of std::bind, and an unnecessary enum.
2025-11-09 22:09:43 +01:00
Henrik Rydgård
055d47606b
Switch control mapping over to tabbed interface (needs more work)
2025-11-09 17:49:17 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
81b77f6479
Switch over the analog calibration screen to the new TwoPane framework
2025-10-29 10:25:29 +01:00
Henrik Rydgård
89b3abbe7b
More topbar styling
2025-10-29 09:43:16 +01:00
Henrik Rydgård
2b9f2672bb
UI screens header cleanup
2025-10-29 00:15:41 +01:00
Henrik Rydgård
7ffd72b32e
Rename some screen classes
2025-10-29 00:02:43 +01:00
Henrik Rydgård
138be54f6a
More misc work
2025-10-28 11:54:07 +01:00
Henrik Rydgård
9ed3fc0eaa
Some work on the credits screen, main screen
2025-10-28 11:27:31 +01:00
Henrik Rydgård
acf273a55a
Rename "vertical layout" to "portrait layout", to avoid confusion
2025-10-23 16:11:54 +02:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
e78341b822
Hide theme behind an accessor (so we can expose it only as const)
2025-09-15 09:31:18 -06:00
Nab
5200ace606
GUI margin and Back button adjustments
2025-09-07 20:10:50 +02:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
263d0b3983
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
2025-07-10 20:29:24 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
e51c58716b
Fix minor code issues flagged by PVS-Studio and reported by alphrixus.
2024-10-10 14:10:30 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
fd9daf7594
Fix some minor issues found by --sanitize. Add --sanitizeub.
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Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).
Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård
58f7e190c4
Move the category array outside the function
2024-05-21 11:17:34 +02:00
Henrik Rydgård
635b4d4acf
Fix memory error in control mapping dialog
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Can't put pointers to member variables in a static const array, it'll
get initialized once, then it'll be wrong the next time.
2024-05-21 11:15:54 +02:00
Herman Semenov
0d1f7e2e6c
[Core/GL/UI] Not all fields initilize and minor code refactor
2024-04-11 15:50:42 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
04ea4987b0
Bring back the old combo behavior, make the new behavior a checkbox (strict combo order).
2024-01-29 18:06:31 +01:00
Henrik Rydgård
c29f81da36
Fix issue with the collapsible sections in control mapping collapsing on every change.
2024-01-29 17:57:01 +01:00
Henrik Rydgård
3895cfff74
Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
2023-12-28 13:36:03 +01:00
Henrik Rydgård
e47791d4c4
Remove unnecessary vector
2023-12-21 11:16:10 +01:00
Henrik Rydgård
9cb3d03098
Add categories for control bindings
2023-12-20 16:20:26 +01:00
Henrik Rydgård
2d4e59eb62
Control mapping UI: Fix bug where we warn about combo mappings unnecessarily for axis input
2023-12-20 15:37:46 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00