// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/UI/UI.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/Notice.h" #include "Common/StringUtils.h" #include "Common/File/FileUtil.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Common/Data/Format/IniFile.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/Util/GameManager.h" #include "Core/Util/PathUtil.h" #include "Core/Util/GameDB.h" #include "Core/Loaders.h" #include "UI/InstallZipScreen.h" #include "UI/MainScreen.h" #include "UI/OnScreenDisplay.h" #include "UI/SavedataScreen.h" #include "UI/EmuScreen.h" InstallZipScreen::InstallZipScreen(const Path &zipPath) : UITwoPaneBaseDialogScreen(Path(), TwoPaneFlags::SettingsToTheRight | TwoPaneFlags::ContentsCanScroll), zipPath_(zipPath) { g_GameManager.ResetInstallError(); ZipContainer zipFile = ZipOpenPath(zipPath_); if (zipFile) { DetectZipFileContents(zipFile, &zipFileInfo_); // Even if this fails, it sets zipInfo->contents. ZipClose(zipFile); } } std::string_view InstallZipScreen::GetTitle() const { auto iz = GetI18NCategory(I18NCat::INSTALLZIP); return iz->T("ZIP file"); } void InstallZipScreen::CreateSettingsViews(UI::ViewGroup *parent) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto iz = GetI18NCategory(I18NCat::INSTALLZIP); auto er = GetI18NCategory(I18NCat::ERRORS); auto ga = GetI18NCategory(I18NCat::GAME); std::string shortFilename = zipPath_.GetFilename(); bool showDeleteCheckbox = false; returnToHomebrew_ = false; installChoice_ = nullptr; playChoice_ = nullptr; doneView_ = nullptr; existingSaveView_ = nullptr; std::vector destOptions; switch (zipFileInfo_.contents) { case ZipFileContents::ISO_FILE: case ZipFileContents::PSP_GAME_DIR: installChoice_ = parent->Add(new Choice(iz->T("Install"), ImageID("I_FOLDER_UPLOAD"))); installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall); // NOTE: We detect PBP isos (like demos) as game dirs currently. Can't play them directly. if (zipFileInfo_.contents == ZipFileContents::ISO_FILE) { playChoice_ = parent->Add(new Choice(ga->T("Play"), ImageID("I_PLAY"))); playChoice_->OnClick.Handle(this, &InstallZipScreen::OnPlay); } returnToHomebrew_ = true; showDeleteCheckbox = true; break; case ZipFileContents::TEXTURE_PACK: case ZipFileContents::SAVE_DATA: case ZipFileContents::SAVE_STATES: case ZipFileContents::PRX_PLUGIN: installChoice_ = parent->Add(new Choice(iz->T("Install"), ImageID("I_FOLDER_UPLOAD"))); installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall); showDeleteCheckbox = true; break; case ZipFileContents::FRAME_DUMP: // It's a frame dump, add a play button! playChoice_ = parent->Add(new Choice(ga->T("Play"), ImageID("I_PLAY"))); playChoice_->OnClick.Handle(this, &InstallZipScreen::OnPlay); break; default: // Nothing to do! break; } if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { parent->Add(new Spacer(12.0f)); parent->Add(new Choice(di->T("Show in folder")))->OnClick.Add([this](UI::EventParams &) { System_ShowFileInFolder(zipPath_); }); } if (showDeleteCheckbox) { parent->Add(new Spacer(12.0f)); parent->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file"))); } } void InstallZipScreen::CreateContentViews(UI::ViewGroup *parent) { using namespace UI; LinearLayout *leftColumn = parent->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8)))); auto di = GetI18NCategory(I18NCat::DIALOG); auto iz = GetI18NCategory(I18NCat::INSTALLZIP); auto er = GetI18NCategory(I18NCat::ERRORS); auto ga = GetI18NCategory(I18NCat::GAME); std::string shortFilename = zipPath_.GetFilename(); bool showDeleteCheckbox = false; returnToHomebrew_ = false; installChoice_ = nullptr; playChoice_ = nullptr; doneView_ = nullptr; existingSaveView_ = nullptr; destFolders_.clear(); std::vector destOptions; bool overwrite = false; switch (zipFileInfo_.contents) { case ZipFileContents::ISO_FILE: case ZipFileContents::PSP_GAME_DIR: { std::string_view question = iz->T("Install game from ZIP file?"); leftColumn->Add(new TextView(question)); leftColumn->Add(new TextView(shortFilename)); if (!zipFileInfo_.contentName.empty()) { leftColumn->Add(new TextView(zipFileInfo_.contentName)); } doneView_ = leftColumn->Add(new TextView("")); if (zipFileInfo_.contents == ZipFileContents::ISO_FILE) { const bool isInDownloads = File::IsProbablyInDownloadsFolder(zipPath_); Path parent; if (!isInDownloads && zipPath_.CanNavigateUp()) { parent = zipPath_.NavigateUp(); destFolders_.push_back(parent); } if (g_Config.currentDirectory.IsLocalType() && File::Exists(g_Config.currentDirectory) && g_Config.currentDirectory != parent) { destFolders_.push_back(g_Config.currentDirectory); } destFolders_.push_back(g_Config.memStickDirectory); } else { destFolders_.push_back(GetSysDirectory(DIRECTORY_GAME)); } returnToHomebrew_ = true; showDeleteCheckbox = true; break; } case ZipFileContents::TEXTURE_PACK: { std::string_view question = iz->T("Install textures from ZIP file?"); leftColumn->Add(new TextView(question)); leftColumn->Add(new TextView(shortFilename)); showDeleteCheckbox = true; break; } case ZipFileContents::PRX_PLUGIN: { leftColumn->Add(new TextView(iz->T("Install plugin from ZIP file?"))); leftColumn->Add(new TextView(GetFriendlyPath(zipPath_))); Path pluginsDir = GetSysDirectory(DIRECTORY_PLUGINS); ZipContainer zipFile = ZipOpenPath(zipPath_); overwrite = !ZipCanExtractWithoutOverwrite(zipFile, pluginsDir, 50); ZipClose(zipFile); std::stringstream sstream(zipFileInfo_.iniContents); IniFile ini; ini.Load(sstream); if (Section *games = ini.GetSection("games")) { leftColumn->Add(new TextView(iz->T("Supported games:"))); for (const auto &line : games->Lines()) { std::string gameID(line.Key()); std::vector infos; if (g_gameDB.GetGameInfos(gameID, &infos)) { for (const auto &info : infos) { leftColumn->Add(new TextView(info.title + " - " + gameID)); break; // Let's just show the first match for each gameID, it gets messy otherwise. } } else { leftColumn->Add(new TextView(gameID)); } } } break; } case ZipFileContents::SAVE_STATES: { std::string_view question = iz->T("Import savestates from ZIP file"); leftColumn->Add(new TextView(question))->SetBig(true); leftColumn->Add(new TextView(GetFriendlyPath(zipPath_))); leftColumn->Add(new TextView(zipFileInfo_.gameTitle)); Path savestateDir = GetSysDirectory(DIRECTORY_SAVESTATE); ZipContainer zipFile = ZipOpenPath(zipPath_); overwrite = !ZipCanExtractWithoutOverwrite(zipFile, savestateDir, 50); ZipClose(zipFile); destFolders_.push_back(savestateDir); // TODO: Use the GameInfoCache to display data about the game if available. showDeleteCheckbox = true; break; } case ZipFileContents::SAVE_DATA: { std::string_view question = iz->T("Import savedata from ZIP file"); leftColumn->Add(new TextView(question))->SetBig(true); leftColumn->Add(new TextView(zipFileInfo_.gameTitle + ": " + zipFileInfo_.savedataDir)); Path savedataDir = GetSysDirectory(DIRECTORY_SAVEDATA); ZipContainer zipFile = ZipOpenPath(zipPath_); overwrite = !ZipCanExtractWithoutOverwrite(zipFile, savedataDir, 50); ZipClose(zipFile); destFolders_.push_back(savedataDir); int columnWidth = 300; LinearLayout *compareColumns = leftColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); LinearLayout *leftCompare = new LinearLayout(ORIENT_VERTICAL); leftCompare->Add(new TextView(iz->T("Data to import"))); compareColumns->Add(leftCompare); leftCompare->Add(new SavedataView(*screenManager()->getUIContext(), Path(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY, zipFileInfo_.gameTitle, zipFileInfo_.savedataTitle, zipFileInfo_.savedataDetails, NiceSizeFormat(zipFileInfo_.totalFileSize), zipFileInfo_.mTime, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT))); // Check for potential overwrite at destination, and ask the user if it's OK to overwrite. if (overwrite) { savedataToOverwrite_ = savedataDir / zipFileInfo_.savedataDir; std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE); LinearLayout *rightCompare = new LinearLayout(ORIENT_VERTICAL); rightCompare->Add(new TextView(iz->T("Existing data"))); compareColumns->Add(rightCompare); existingSaveView_ = rightCompare->Add(new SavedataView(*screenManager()->getUIContext(), ginfo.get(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT))); if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { rightCompare->Add(new Button(di->T("Show in folder")))->OnClick.Add([=](UI::EventParams &) { System_ShowFileInFolder(savedataToOverwrite_); }); } } showDeleteCheckbox = true; break; } case ZipFileContents::FRAME_DUMP: // Re-use an almost correct string, not worth it to add a new one leftColumn->Add(new TextView(di->T("GE Frame Dumps"))); leftColumn->Add(new TextView(zipFileInfo_.contentName)); // It's a frame dump, add a play button! break; case ZipFileContents::EXTRACTED_GAME: // We can do something smarter here later. leftColumn->Add(new TextView(GetFriendlyPath(zipPath_))); leftColumn->Add(new TextView(er->T("File format not supported"))); break; case ZipFileContents::UNKNOWN: leftColumn->Add(new TextView(GetFriendlyPath(zipPath_))); leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE))); break; default: leftColumn->Add(new TextView(GetFriendlyPath(zipPath_))); leftColumn->Add(new TextView(er->T("The file is not a valid zip file"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE))); break; } doneView_ = leftColumn->Add(new TextView("")); if (destFolders_.size() > 1) { leftColumn->Add(new TextView(iz->T("Install into folder"))); for (int i = 0; i < (int)destFolders_.size(); i++) { leftColumn->Add(new RadioButton(&destFolderChoice_, i, GetFriendlyPath(destFolders_[i]))); } } else if (destFolders_.size() == 1 && zipFileInfo_.contents != ZipFileContents::SAVE_DATA) { leftColumn->Add(new TextView(iz->T("Install into folder"))); leftColumn->Add(new TextView(GetFriendlyPath(destFolders_[0])))->SetAlign(FLAG_WRAP_TEXT); } if (overwrite) { leftColumn->Add(new NoticeView(NoticeLevel::WARN, di->T("Confirm Overwrite"), "")); } } void InstallZipScreen::BeforeCreateViews() { File::FileInfo fileInfo; File::GetFileInfo(zipPath_, &fileInfo); } bool InstallZipScreen::key(const KeyInput &key) { // Ignore all key presses during download and installation to avoid user escape if (g_GameManager.GetState() == GameManagerState::IDLE) { return UIDialogScreen::key(key); } return false; } void InstallZipScreen::OnInstall(UI::EventParams ¶ms) { ZipFileTask task; task.url = zipPath_; task.fileName = zipPath_; task.deleteAfter = deleteZipFile_; task.zipFileInfo = zipFileInfo_; if (!destFolders_.empty() && destFolderChoice_ < destFolders_.size()) { task.destination = destFolders_[destFolderChoice_]; } if (g_GameManager.InstallZipOnThread(task)) { installStarted_ = true; if (playChoice_) { playChoice_->SetEnabled(false); // need to exit this screen to played the installed one. We could make this smarter. } if (installChoice_) { installChoice_->SetEnabled(false); } } } void InstallZipScreen::OnPlay(UI::EventParams ¶ms) { screenManager()->switchScreen(new EmuScreen(zipPath_)); } void InstallZipScreen::update() { auto iz = GetI18NCategory(I18NCat::INSTALLZIP); using namespace UI; if (g_GameManager.GetState() != GameManagerState::IDLE) { if (backChoice_) { backChoice_->SetEnabled(false); } } else { if (backChoice_) { backChoice_->SetEnabled(true); } std::string err = g_GameManager.GetInstallError(); if (!err.empty()) { if (doneView_) doneView_->SetText(iz->T(err)); } else if (installStarted_) { if (doneView_) { doneView_->SetText(iz->T("Installed!")); } MainScreen::showHomebrewTab = returnToHomebrew_; } } if (existingSaveView_) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE); existingSaveView_->UpdateGame(ginfo.get()); } UIBaseDialogScreen::update(); }