// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "ppsspp_config.h" #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/System/Request.h" #include "Common/System/NativeApp.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Root.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/PathBrowser.h" #include "Common/Math/curves.h" #include "Common/Net/URL.h" #include "Common/File/FileUtil.h" #include "Common/TimeUtil.h" #include "Common/StringUtils.h" #include "Common/System/OSD.h" #include "Core/System.h" #include "Core/Util/RecentFiles.h" #include "Core/Reporting.h" #include "Core/HLE/sceCtrl.h" #include "Core/ELF/PBPReader.h" #include "Core/ELF/ParamSFO.h" #include "Core/Util/GameManager.h" #include "UI/BackgroundAudio.h" #include "UI/EmuScreen.h" #include "UI/MainScreen.h" #include "UI/GameScreen.h" #include "UI/GameInfoCache.h" #include "UI/GameSettingsScreen.h" #include "UI/BaseScreens.h" #include "UI/ControlMappingScreen.h" #include "UI/IAPScreen.h" #include "UI/RemoteISOScreen.h" #include "UI/DisplayLayoutScreen.h" #include "UI/SavedataScreen.h" #include "UI/Store.h" #include "UI/UploadScreen.h" #include "UI/InstallZipScreen.h" #include "UI/Background.h" #include "Core/Config.h" #include "Core/Loaders.h" #include "Common/Data/Text/I18n.h" #include "Core/Util/DarwinFileSystemServices.h" // For the browser #include "Core/HLE/sceUmd.h" bool MainScreen::showHomebrewTab = false; static void LaunchFile(ScreenManager *screenManager, Screen *currentScreen, const Path &path) { if (path.GetFileExtension() == ".zip") { // If is a zip file, we have a screen for that. screenManager->push(new InstallZipScreen(path)); } else { // Check if we already know that this game isn't playable. auto info = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE); switch (info->fileType) { case IdentifiedFileType::PSP_UMD_VIDEO_ISO: // We show info about it. screenManager->push(new GameScreen(path, false)); return; case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY: { // Show the savedata popup, why not? std::string title = SanitizeString(info->GetTitle(), StringRestriction::NoLineBreaksOrSpecials, 0, 200); screenManager->push(new SavedataPopupScreen(Path(), path, title)); return; } default: break; } if (currentScreen) { screenManager->cancelScreensAbove(currentScreen); } // Otherwise let the EmuScreen take care of it, including error handling. screenManager->switchScreen(new EmuScreen(path)); } } static bool IsTempPath(const Path &str) { std::string item = str.ToString(); #ifdef _WIN32 // Normalize slashes. item = ReplaceAll(item, "/", "\\"); #endif std::vector tempPaths = System_GetPropertyStringVec(SYSPROP_TEMP_DIRS); for (auto temp : tempPaths) { #ifdef _WIN32 temp = ReplaceAll(temp, "/", "\\"); if (!temp.empty() && temp[temp.size() - 1] != '\\') temp += "\\"; #else if (!temp.empty() && temp[temp.size() - 1] != '/') temp += "/"; #endif if (startsWith(item, temp)) return true; } return false; } static void DrawIconWithText(UIContext &dc, ImageID image, std::string_view text, const Bounds &bounds, bool gridStyle, const UI::Style &style) { float tw, th; dc.MeasureText(dc.GetFontStyle(), gridStyle ? g_Config.fGameGridScale : 1.0, gridStyle ? g_Config.fGameGridScale : 1.0, text, &tw, &th, 0); const bool compact = bounds.w < 180 * (gridStyle ? g_Config.fGameGridScale : 1.0); if (compact) { dc.PushScissor(bounds); const FontStyle *fontStyle = GetTextStyle(dc, UI::TextSize::Small); dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Small)); int iconSize = image == ImageID("I_UP_DIRECTORY") ? (float)dc.Draw()->GetAtlas()->getImage(image)->h : bounds.h * 0.3f; float textWidth = 0.0f; float textHeight = 0; dc.MeasureTextRect(*fontStyle, 1.0f, 1.0f, text, bounds.w - 10, &textWidth, &textHeight, ALIGN_HCENTER | FLAG_WRAP_TEXT); int totalHeight = iconSize + (int)textHeight; const float y = std::max(0.0f, bounds.h / 2.0f - totalHeight / 2.0f); if (image.isValid()) { const AtlasImage *img = dc.Draw()->GetAtlas()->getImage(image); if (img && img->h > 0) { dc.RebindTexture(); dc.Draw()->DrawImage(image, bounds.centerX(), bounds.y + y + 2, iconSize / (float)img->h, style.fgColor, ALIGN_TOP | ALIGN_HCENTER); } } if (image != ImageID("I_UP_DIRECTORY") && image != ImageID("I_PIN") && image != ImageID("I_UNPIN")) { dc.DrawTextRect(text, bounds.Inset(5, y + iconSize + 4, 5, 2), style.fgColor, ALIGN_HCENTER | FLAG_WRAP_TEXT); } dc.SetFontStyle(dc.GetTheme().uiFont); dc.PopScissor(); } else { dc.Draw()->DrawImage(image, bounds.x + 72, bounds.centerY(), 0.88f * (gridStyle ? g_Config.fGameGridScale : 1.0), style.fgColor, ALIGN_CENTER); float tx = 150; int availableWidth = bounds.w - 150; float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f; if (availableWidth < tw) { tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth; Bounds tb = bounds; tb.x = bounds.x + 150; tb.w = availableWidth; dc.PushScissor(tb); } dc.DrawText(text, bounds.x + tx, bounds.centerY(), style.fgColor, ALIGN_VCENTER | FLAG_WRAP_TEXT); if (availableWidth < tw) { dc.PopScissor(); } } } class GameButton : public UI::Clickable { public: GameButton(const Path &gamePath, bool gridStyle, UI::LayoutParams *layoutParams = nullptr) : UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath) {} void Draw(UIContext &dc) override; std::string DescribeText() const override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { if (gridStyle_) { w = 144*g_Config.fGameGridScale; h = 80*g_Config.fGameGridScale; } else { w = 500; h = 50; } } const Path &GamePath() const { return gamePath_; } void SetHoldEnabled(bool hold) { holdEnabled_ = hold; } bool Touch(const TouchInput &input) override { const bool retval = UI::Clickable::Touch(input); hovering_ = bounds_.Contains(input.x, input.y); if (hovering_ && (input.flags & TouchInputFlags::DOWN)) { holdStart_ = time_now_d(); } if (input.flags & TouchInputFlags::UP) { holdStart_ = 0; } return retval; } bool Key(const KeyInput &key) override { bool showInfo = false; if (HasFocus() && UI::IsInfoKey(key)) { // If it's the button that's mapped to triangle, then show the info. if (key.flags & KeyInputFlags::DOWN) { infoKeyPressed_ = true; } if ((key.flags & KeyInputFlags::UP) && infoKeyPressed_) { showInfo = true; infoKeyPressed_ = false; } } else if (hovering_ && key.deviceId == DEVICE_ID_MOUSE && key.keyCode == NKCODE_EXT_MOUSEBUTTON_2) { // If it's the right mouse button, and it's not otherwise mapped, show the info also. if (key.flags & KeyInputFlags::DOWN) { showInfoPressed_ = true; } if ((key.flags & KeyInputFlags::UP) && showInfoPressed_) { showInfo = true; showInfoPressed_ = false; } } if (showInfo) { TriggerOnHoldClick(); return true; } return Clickable::Key(key); } void Update() override { // Hold button for 1.5 seconds to launch the game options if (holdEnabled_ && holdStart_ != 0.0 && holdStart_ < time_now_d() - 1.5) { TriggerOnHoldClick(); } } void FocusChanged(int focusFlags) override { UI::Clickable::FocusChanged(focusFlags); TriggerOnHighlight(focusFlags); } UI::Event OnHoldClick; UI::Event OnHighlight; private: void TriggerOnHoldClick() { holdStart_ = 0.0; UI::EventParams e{}; e.v = this; e.s = gamePath_.ToString(); down_ = false; OnHoldClick.Trigger(e); } void TriggerOnHighlight(int focusFlags) { UI::EventParams e{}; e.v = this; e.s = gamePath_.ToString(); e.a = focusFlags; OnHighlight.Trigger(e); } bool gridStyle_; Path gamePath_; std::string title_; double holdStart_ = 0.0; bool holdEnabled_ = true; bool showInfoPressed_ = false; bool infoKeyPressed_ = false; bool hovering_ = false; }; void GameButton::Draw(UIContext &dc) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON); Draw::Texture *texture = nullptr; u32 color = 0, shadowColor = 0; using namespace UI; UI::Style style = dc.GetTheme().itemStyle; if (down_) { style = dc.GetTheme().itemDownStyle; } if (startsWith(ginfo->GetTitle(), "Nddemo")) { style = style; } // Some types we just draw a default icon for. ImageID imageIcon = ImageID::invalid(); bool drawBackground = true; switch (ginfo->fileType) { case IdentifiedFileType::PSP_ELF: imageIcon = ImageID("I_APP"); drawBackground = false; break; case IdentifiedFileType::UNKNOWN_ELF: imageIcon = ImageID("I_APP"); drawBackground = false; break; case IdentifiedFileType::PPSSPP_GE_DUMP: imageIcon = ImageID("I_DISPLAY"); break; case IdentifiedFileType::PSX_ISO: case IdentifiedFileType::PSP_PS1_PBP: imageIcon = ImageID("I_PSX_ISO"); break; case IdentifiedFileType::PS2_ISO: imageIcon = ImageID("I_PS2_ISO"); break; case IdentifiedFileType::PS3_ISO: imageIcon = ImageID("I_PS3_ISO"); break; case IdentifiedFileType::PSP_UMD_VIDEO_ISO: imageIcon = ImageID("I_UMD_VIDEO_ISO"); break; case IdentifiedFileType::UNKNOWN_ISO: imageIcon = ImageID("I_UNKNOWN_ISO"); break; case IdentifiedFileType::PPSSPP_SAVESTATE: case IdentifiedFileType::ERROR_IDENTIFYING: case IdentifiedFileType::UNKNOWN_BIN: imageIcon = ImageID("I_FILE"); break; default: break; } if (ginfo->Ready(GameInfoFlags::ICON)) { if (ginfo->icon.texture && drawBackground) { texture = ginfo->icon.texture; } else if (drawBackground) { // No icon, but drawBackground is set. Let's show a plain icon depending on type. imageIcon = (ginfo->fileType == IdentifiedFileType::PSP_ISO || ginfo->fileType == IdentifiedFileType::PSP_ISO_NP) ? ImageID("I_UMD") : ImageID("I_APP"); } } Bounds overlayBounds = bounds_; u32 overlayColor = 0; if (holdEnabled_ && holdStart_ != 0.0) { double time_held = time_now_d() - holdStart_; overlayColor = whiteAlpha(time_held / 2.5f); if (holdStart_ != 0.0) { double time_held = time_now_d() - holdStart_; int holdFrameCount = (int)(time_held * 60.0f); if (holdFrameCount > 60) { // Blink before launching by holding if (((holdFrameCount >> 3) & 1) == 0) overlayColor = 0x0; } } } int x = bounds_.x; int y = bounds_.y; int w = gridStyle_ ? bounds_.w : 144; int h = bounds_.h; if (!gridStyle_ || !texture) { if (HasFocus()) style = down_ ? dc.GetTheme().itemDownStyle : dc.GetTheme().itemFocusedStyle; Drawable bg = style.background; dc.Draw()->Flush(); dc.RebindTexture(); dc.FillRect(bg, bounds_); dc.Draw()->Flush(); } if (texture) { color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); float tw = texture->Width(); float th = texture->Height(); // Adjust position so we don't stretch the image vertically or horizontally. // Make sure it's not wider than 144 (like Doom Legacy homebrew), ugly in the grid mode. float nw = std::min(h * tw / th, (float)w); x += (w - nw) / 2.0f; w = nw; } int txOffset = down_ ? 4 : 0; if (!gridStyle_) txOffset = 0; // Render button int dropsize = 10; if (texture) { if (!gridStyle_) { x += 4; } if (txOffset) { dropsize = 3; y += txOffset * 2; overlayBounds.y += txOffset * 2; } if (HasFocus()) { dc.Draw()->Flush(); dc.RebindTexture(); float pulse = sin(time_now_d() * 7.0) * 0.25 + 0.8; dc.Draw()->DrawImage4Grid(dc.GetTheme().dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f); dc.Draw()->Flush(); } else { dc.Draw()->Flush(); dc.RebindTexture(); dc.Draw()->DrawImage4Grid(dc.GetTheme().dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x+w + dropsize, y+h+dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f); dc.Draw()->Flush(); } dc.Draw()->Flush(); dc.GetDrawContext()->BindTexture(0, texture); dc.Draw()->DrawTexRect(x, y, x+w, y+h, 0, 0, 1, 1, color); dc.Draw()->Flush(); } if (gridStyle_ && g_Config.bShowIDOnGameIcon && ginfo->fileType != IdentifiedFileType::PSP_ELF && !ginfo->id_version.empty()) { std::string_view idStr = ginfo->id_version; if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) { auto ga = GetI18NCategory(I18NCat::GAME); idStr = ga->T("SaveData"); } dc.SetFontScale(0.5f * g_Config.fGameGridScale, 0.5f * g_Config.fGameGridScale); dc.DrawText(idStr, bounds_.x + 5, y + 1, 0xFF000000, ALIGN_TOPLEFT); dc.DrawText(idStr, bounds_.x + 4, y, dc.GetTheme().infoStyle.fgColor, ALIGN_TOPLEFT); dc.SetFontScale(1.0f, 1.0f); } if (imageIcon.isValid()) { Style style = dc.GetTheme().itemStyle; if (HasFocus()) style = dc.GetTheme().itemFocusedStyle; if (down_) style = dc.GetTheme().itemDownStyle; if (!IsEnabled()) style = dc.GetTheme().itemDisabledStyle; DrawIconWithText(dc, imageIcon, ginfo->GetTitle(), bounds_, gridStyle_, style); if (overlayColor) { dc.FillRect(Drawable(overlayColor), overlayBounds); } } else { char discNumInfo[8]; if (ginfo->disc_total > 1) snprintf(discNumInfo, sizeof(discNumInfo), "-DISC%d", ginfo->disc_number); else discNumInfo[0] = '\0'; dc.Draw()->Flush(); dc.RebindTexture(); dc.SetFontStyle(dc.GetTheme().uiFont); if (!gridStyle_) { float tw, th; dc.Draw()->Flush(); dc.PushScissor(bounds_); const std::string currentTitle = ginfo->GetTitle(); if (!currentTitle.empty()) { title_ = ReplaceAll(currentTitle, "\n", " "); } dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_, &tw, &th, 0); int availableWidth = bounds_.w - 150; if (g_Config.bShowIDOnGameIcon) { float vw, vh; dc.MeasureText(dc.GetFontStyle(), 0.7f, 0.7f, ginfo->id_version, &vw, &vh, 0); availableWidth -= vw + 20; dc.SetFontScale(0.7f, 0.7f); dc.DrawText(ginfo->id_version, bounds_.x + availableWidth + 160, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); dc.SetFontScale(1.0f, 1.0f); } float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f; float tx = 150; if (availableWidth < tw) { tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth; Bounds tb = bounds_; tb.x = bounds_.x + 150; tb.w = availableWidth; dc.PushScissor(tb); } dc.DrawText(title_, bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); if (availableWidth < tw) { dc.PopScissor(); } dc.Draw()->Flush(); dc.PopScissor(); } else if (!texture) { dc.Draw()->Flush(); dc.PushScissor(bounds_); dc.DrawText(title_, bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); dc.Draw()->Flush(); dc.PopScissor(); } else { dc.Draw()->Flush(); } } if (ginfo->hasConfig && !ginfo->id.empty()) { const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR_SMALL")); if (gearImage) { if (gridStyle_) { dc.Draw()->DrawImage(ImageID("I_GEAR_SMALL"), bounds_.x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale); } else { dc.Draw()->DrawImage(ImageID("I_GEAR_SMALL"), bounds_.x + 4, y, 1.0f); } } } const int regionIndex = (int)ginfo->region; if (g_Config.bShowRegionOnGameIcon && regionIndex >= 0 && regionIndex < (int)GameRegion::COUNT) { const ImageID regionIcons[(int)GameRegion::COUNT] = { ImageID("I_FLAG_JP"), ImageID("I_FLAG_US"), ImageID("I_FLAG_EU"), ImageID("I_FLAG_HK"), ImageID("I_FLAG_AS"), ImageID("I_FLAG_KO"), }; const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[regionIndex]); if (image) { if (gridStyle_) { dc.Draw()->DrawImage(regionIcons[regionIndex], bounds_.x + bounds_.w - (image->w + 5)*g_Config.fGameGridScale, y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale); } else { dc.Draw()->DrawImage(regionIcons[regionIndex], bounds_.x + 4, y + h - image->h - 5, 1.0f); } } } if (overlayColor) { dc.FillRect(Drawable(overlayColor), overlayBounds); } dc.RebindTexture(); } std::string GameButton::DescribeText() const { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) return "..."; auto u = GetI18NCategory(I18NCat::UI_ELEMENTS); return ApplySafeSubstitutions(u->T("%1 button"), ginfo->GetTitle()); } class DirButton : public UI::Button { public: DirButton(const Path &path, bool gridStyle, UI::LayoutParams *layoutParams) : UI::Button(path.ToString(), layoutParams), path_(path), gridStyle_(gridStyle), absolute_(false) {} DirButton(const Path &path, const std::string &text, bool gridStyle, UI::LayoutParams *layoutParams = 0) : UI::Button(text, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(true) {} void Draw(UIContext &dc) override; const Path &GetPath() const { return path_; } bool PathAbsolute() const { return absolute_; } void SetPinned(bool pin) { pinned_ = pin; } private: Path path_; bool gridStyle_; bool absolute_; bool pinned_ = false; }; void DirButton::Draw(UIContext &dc) { using namespace UI; std::string_view text(GetText()); ImageID image = ImageID(pinned_ ? "I_FOLDER_PINNED" : "I_FOLDER"); if (text == "..") { image = ImageID("I_UP_DIRECTORY"); text = ""; } Style style = dc.GetTheme().itemStyle; if (HasFocus()) style = dc.GetTheme().itemFocusedStyle; if (down_) style = dc.GetTheme().itemDownStyle; if (!IsEnabled()) style = dc.GetTheme().itemDisabledStyle; dc.FillRect(style.background, bounds_); DrawIconWithText(dc, image, text, bounds_, gridStyle_, style); } GameBrowser::GameBrowser(int token, const Path &path, BrowseFlags browseFlags, bool portrait, bool *gridStyle, ScreenManager *screenManager, std::string_view lastText, std::string_view lastLink, UI::LayoutParams *layoutParams) : LinearLayout(ORIENT_VERTICAL, layoutParams), gridStyle_(gridStyle), browseFlags_(browseFlags), portrait_(portrait), lastText_(lastText), lastLink_(lastLink), screenManager_(screenManager), token_(token) { using namespace UI; path_.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION)); Path memstickRoot = GetSysDirectory(DIRECTORY_MEMSTICK_ROOT); aliasMatch_ = memstickRoot; if (memstickRoot == GetSysDirectory(DIRECTORY_PSP)) { aliasDisplay_ = "ms:/PSP/"; } else { aliasDisplay_ = "ms:/"; } if (System_GetPropertyBool(SYSPROP_LIMITED_FILE_BROWSING) && (path.Type() == PathType::NATIVE || path.Type() == PathType::CONTENT_URI)) { // Note: We don't restrict if the path is HTTPS, otherwise remote disc streaming breaks! path_.RestrictToRoot(GetSysDirectory(DIRECTORY_MEMSTICK_ROOT)); } path_.SetPath(path); Refresh(); } void GameBrowser::FocusGame(const Path &gamePath) { focusGamePath_ = gamePath; Refresh(); focusGamePath_.clear(); } void GameBrowser::SetPath(const Path &path) { path_.SetPath(path); g_Config.currentDirectory = path_.GetPath(); Refresh(); } void GameBrowser::ApplySearchFilter(const std::string &filter) { searchFilter_ = filter; std::transform(searchFilter_.begin(), searchFilter_.end(), searchFilter_.begin(), tolower); // We don't refresh because game info loads asynchronously anyway. ApplySearchFilter(); } void GameBrowser::ApplySearchFilter() { if (searchFilter_.empty() && searchStates_.empty()) { // We haven't hidden anything, and we're not searching, so do nothing. searchPending_ = false; return; } searchPending_ = false; // By default, everything is matching. searchStates_.resize(gameList_->GetNumSubviews(), SearchState::MATCH); if (searchFilter_.empty()) { // Just quickly mark anything we hid as visible again. for (int i = 0; i < gameList_->GetNumSubviews(); ++i) { UI::View *v = gameList_->GetViewByIndex(i); if (searchStates_[i] != SearchState::MATCH) v->SetVisibility(UI::V_VISIBLE); } searchStates_.clear(); return; } for (int i = 0; i < gameList_->GetNumSubviews(); ++i) { UI::View *v = gameList_->GetViewByIndex(i); std::string label = v->DescribeText(); // TODO: Maybe we should just save the gameButtons list, though nice to search dirs too? // This is a bit of a hack to recognize a pending game title. if (label == "...") { searchPending_ = true; // Hide anything pending while, we'll pop-in search results as they match. // Note: we leave it at MATCH if gone before, so we don't show it again. if (v->GetVisibility() == UI::V_VISIBLE) { if (searchStates_[i] == SearchState::MATCH) v->SetVisibility(UI::V_GONE); searchStates_[i] = SearchState::PENDING; } continue; } std::transform(label.begin(), label.end(), label.begin(), tolower); bool match = v->CanBeFocused() && label.find(searchFilter_) != label.npos; if (match && searchStates_[i] != SearchState::MATCH) { // It was previously visible and force hidden, so show it again. v->SetVisibility(UI::V_VISIBLE); searchStates_[i] = SearchState::MATCH; } else if (!match && searchStates_[i] == SearchState::MATCH && v->GetVisibility() == UI::V_VISIBLE) { v->SetVisibility(UI::V_GONE); searchStates_[i] = SearchState::MISMATCH; } } } void GameBrowser::LayoutChange(UI::EventParams &e) { *gridStyle_ = e.a == 0 ? true : false; Refresh(); } void GameBrowser::LastClick(UI::EventParams &e) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, lastLink_.c_str()); } void GameBrowser::BrowseClick(UI::EventParams &e) { auto mm = GetI18NCategory(I18NCat::MAINMENU); System_BrowseForFolder(token_, mm->T("Choose folder"), path_.GetPath(), [this](const std::string &filename, int) { this->SetPath(Path(filename)); }); } void GameBrowser::StorageClick(UI::EventParams &e) { std::vector storageDirs = System_GetPropertyStringVec(SYSPROP_ADDITIONAL_STORAGE_DIRS); if (storageDirs.empty()) { // Shouldn't happen - this button shouldn't be clickable. return; } if (storageDirs.size() == 1) { SetPath(Path(storageDirs[0])); } else { // TODO: We should popup a dialog letting the user choose one. SetPath(Path(storageDirs[0])); } } void GameBrowser::OnHomeClick(UI::EventParams &e) { if (path_.GetPath().Type() == PathType::CONTENT_URI) { Path rootPath = path_.GetPath().GetRootVolume(); if (rootPath != path_.GetPath()) { SetPath(rootPath); return; } if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) { // There'll be no sensible home, ignore. return; } } SetPath(HomePath()); } // TODO: This doesn't make that much sense for Android, especially after scoped storage.. // Maybe we should have no home directory in this case. Or it should just navigate to the root // of the current folder tree. Path GameBrowser::HomePath() { if (!homePath_.empty()) { return homePath_; } #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) || defined(USING_WIN_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS) return g_Config.memStickDirectory; #else return Path(getenv("HOME")); #endif } void GameBrowser::PinToggleClick(UI::EventParams &e) { auto &pinnedPaths = g_Config.vPinnedPaths; const std::string path = File::ResolvePath(path_.GetPath().ToString()); if (IsCurrentPathPinned()) { pinnedPaths.erase(std::remove(pinnedPaths.begin(), pinnedPaths.end(), path), pinnedPaths.end()); } else { pinnedPaths.push_back(path); } Refresh(); } bool GameBrowser::DisplayTopBar() { return path_.GetPath().ToString() != "!RECENT"; } bool GameBrowser::HasSpecialFiles(std::vector &filenames) { if (path_.GetPath().ToString() == "!RECENT") { filenames.clear(); for (auto &str : g_recentFiles.GetRecentFiles()) { filenames.emplace_back(str); } return true; } return false; } void GameBrowser::Update() { LinearLayout::Update(); if (refreshPending_) { path_.Refresh(); } if ((listingPending_ && path_.IsListingReady()) || refreshPending_) { Refresh(); refreshPending_ = false; } if (searchPending_) { ApplySearchFilter(); } } void GameBrowser::Draw(UIContext &dc) { using namespace UI; if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) { Refresh(); } if (hasDropShadow_) { // Darken things behind. dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_)); float dropsize = 30.0f; dc.Draw()->DrawImage4Grid(dc.GetTheme().dropShadow4Grid, bounds_.x - dropsize, bounds_.y, bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f); } if (clip_) { dc.PushScissor(bounds_); } dc.FillRect(bg_, bounds_); for (View *view : views_) { if (view->GetVisibility() == V_VISIBLE) { // Check if bounds are in current scissor rectangle. if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds()))) view->Draw(dc); } } if (clip_) { dc.PopScissor(); } } static bool IsValidPBP(const Path &path, bool allowHomebrew) { if (!File::Exists(path)) return false; std::unique_ptr loader(ConstructFileLoader(path)); PBPReader pbp(loader.get()); std::vector sfoData; if (!pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) return false; ParamSFOData sfo; sfo.ReadSFO(sfoData); if (!allowHomebrew && sfo.GetValueString("DISC_ID").empty()) return false; if (sfo.GetValueString("CATEGORY") == "ME") return false; return true; } void GameBrowser::Refresh() { using namespace UI; lastScale_ = g_Config.fGameGridScale; lastLayoutWasGrid_ = *gridStyle_; // Kill all the contents Clear(); searchStates_.clear(); Add(new Spacer(1.0f)); auto mm = GetI18NCategory(I18NCat::MAINMENU); // No topbar on recent screen gameList_ = nullptr; if (DisplayTopBar()) { LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8, 0, 8, 0))); Add(topBar); const bool pathOnSeparateLine = g_display.dp_xres < 1050 || portrait_; std::string pathStr = GetFriendlyPath(path_.GetPath(), aliasMatch_, aliasDisplay_); if (pathOnSeparateLine) { Add(new TextView(pathStr, ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8, 0, 8, 0)))); } if (browseFlags_ & BrowseFlags::NAVIGATE) { if (!pathOnSeparateLine) { topBar->Add(new Spacer(2.0f)); topBar->Add(new TextView(pathStr, ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f))); } topBar->Add(new Choice(ImageID("I_HOME"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomeClick); if (System_GetPropertyBool(SYSPROP_HAS_ADDITIONAL_STORAGE)) { topBar->Add(new Choice(ImageID("I_SDCARD"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::StorageClick); } #if PPSSPP_PLATFORM(IOS_APP_STORE) // Don't show a browse button, not meaningful to browse outside the documents folder it seems, // as we can't list things like document folders of another app, as far as I can tell. // However, we do show a Load.. button for picking individual files, that seems to work. #elif PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC) // on Darwin, we don't show the 'Browse' text alongside the image // we show just the image, because we don't need to emphasize the button on Darwin topBar->Add(new Choice(ImageID("I_FOLDER_OPEN"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::BrowseClick); #else if ((browseFlags_ & BrowseFlags::BROWSE) && System_GetPropertyBool(SYSPROP_HAS_FOLDER_BROWSER)) { // Collapse the button title on very small screens (Retroid Pocket) or portrait mode. std::string_view browseTitle = (g_display.dp_xres <= 550 || portrait_) ? "" : mm->T("Browse"); topBar->Add(new Choice(browseTitle, ImageID("I_FOLDER_OPEN"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::BrowseClick); } if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) { topBar->Add(new Choice(mm->T("Enter Path"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Add([=](UI::EventParams &) { auto mm = GetI18NCategory(I18NCat::MAINMENU); System_InputBoxGetString(token_, mm->T("Enter Path"), path_.GetPath().ToString(), false, [=](const char *responseString, int responseValue) { this->SetPath(Path(responseString)); }); }); } #endif } else if (!pathOnSeparateLine) { topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f))); } if (browseFlags_ & BrowseFlags::HOMEBREW_STORE) { topBar->Add(new Choice(mm->T("Homebrew store"), ImageID("I_HOMEBREW_STORE"), new UI::LinearLayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomebrewStore); } if (browseFlags_ & BrowseFlags::UPLOAD_BUTTON) { topBar->Add(new Choice(ImageID("I_FOLDER_UPLOAD"), new UI::LinearLayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Add([this](UI::EventParams &e) { screenManager_->push(new UploadScreen(path_.GetPath())); }); } ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL)); layoutChoice->AddChoice(ImageID("I_GRID")); layoutChoice->AddChoice(ImageID("I_LINES")); layoutChoice->SetSelection(*gridStyle_ ? 0 : 1, false); layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange); topBar->Add(new Choice(ImageID("I_ROTATE_LEFT"), new LayoutParams(64.0f, 64.0f)))->OnClick.Add([=](UI::EventParams &e) { path_.Refresh(); Refresh(); }); topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick); if (*gridStyle_) { gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(10, 0, 6, 0))); } else { UI::LinearLayout *gl = new UI::LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); gl->SetSpacing(4.0f); gameList_ = gl; } } else { if (*gridStyle_) { gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(10, 0, 6, 0))); } else { UI::LinearLayout *gl = new UI::LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); gl->SetSpacing(4.0f); gameList_ = gl; } // Until we can come up with a better space to put it (next to the tabs?) let's get rid of the icon config // button on the Recent tab, it's ugly. You can use the button from the other tabs. // LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f)); // gridOptionColumn->Add(new Spacer(12.0)); // gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick); // LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); // gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75)); // grid->Add(gameList_); // grid->Add(gridOptionColumn); // Add(grid); } Add(gameList_); // Find games in the current directory and create new ones. std::vector dirButtons; std::vector gameButtons; listingPending_ = !path_.IsListingReady(); // TODO: If listing failed, show a special error message. std::vector filenames; if (HasSpecialFiles(filenames)) { for (size_t i = 0; i < filenames.size(); i++) { gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT))); } } else if (!listingPending_) { std::vector fileInfo; path_.GetListing(fileInfo, "iso:cso:chd:pbp:elf:prx:ppdmp:"); for (size_t i = 0; i < fileInfo.size(); i++) { bool isGame = !fileInfo[i].isDirectory; bool isSaveData = false; // Check if eboot directory if (!isGame && path_.GetPath().size() >= 4 && IsValidPBP(path_.GetPath() / fileInfo[i].name / "EBOOT.PBP", true)) isGame = true; else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PSP_GAME/SYSDIR")) isGame = true; else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PARAM.SFO")) isSaveData = true; if (!isGame && !isSaveData) { if (browseFlags_ & BrowseFlags::NAVIGATE) { dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); } } else { gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT))); } } // Put RAR/ZIP files at the end to get them out of the way. They're only shown so that people // can click them and get an explanation that they need to unpack them. This is necessary due // to a flood of support email... if (browseFlags_ & BrowseFlags::ARCHIVES) { fileInfo.clear(); path_.GetListing(fileInfo, "zip:rar:r01:7z:"); if (!fileInfo.empty()) { UI::LinearLayout *zl = new UI::LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); zl->SetSpacing(4.0f); Add(zl); for (size_t i = 0; i < fileInfo.size(); i++) { if (!fileInfo[i].isDirectory) { GameButton *b = zl->Add(new GameButton(fileInfo[i].fullName, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT))); b->OnClick.Handle(this, &GameBrowser::GameButtonClick); b->SetHoldEnabled(false); } } } } } if (browseFlags_ & BrowseFlags::NAVIGATE) { if (path_.CanNavigateUp()) { gameList_->Add(new DirButton(Path(".."), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::NavigateClick); } // Add any pinned paths before other directories. auto pinnedPaths = GetPinnedPaths(); for (const auto &pinnedPath : pinnedPaths) { DirButton *pinnedDir = gameList_->Add(new DirButton(pinnedPath, pinnedPath.GetFilename(), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); pinnedDir->OnClick.Handle(this, &GameBrowser::NavigateClick); pinnedDir->SetPinned(true); } } if (listingPending_) { gameList_->Add(new UI::TextView(mm->T("Loading..."), ALIGN_CENTER, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); } for (size_t i = 0; i < dirButtons.size(); i++) { gameList_->Add(dirButtons[i])->OnClick.Handle(this, &GameBrowser::NavigateClick); } for (size_t i = 0; i < gameButtons.size(); i++) { GameButton *b = gameList_->Add(gameButtons[i]); b->OnClick.Handle(this, &GameBrowser::GameButtonClick); b->OnHoldClick.Handle(this, &GameBrowser::GameButtonHoldClick); b->OnHighlight.Handle(this, &GameBrowser::GameButtonHighlight); if (!focusGamePath_.empty() && b->GamePath() == focusGamePath_) { b->SetFocus(); } } // Show a button to toggle pinning at the very end. if ((browseFlags_ & BrowseFlags::PIN) && !path_.GetPath().empty()) { std::string caption = ""; // IsCurrentPathPinned() ? "-" : "+"; if (!*gridStyle_) { caption = IsCurrentPathPinned() ? mm->T("UnpinPath", "Unpin") : mm->T("PinPath", "Pin"); } UI::Button *pinButton = gameList_->Add(new Button(caption, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); pinButton->OnClick.Handle(this, &GameBrowser::PinToggleClick); pinButton->SetImageID(ImageID(IsCurrentPathPinned() ? "I_UNPIN" : "I_PIN")); } if (path_.GetPath().empty()) { Add(new TextView(mm->T("UseBrowseOrLoad", "Use Browse to choose a folder, or Load to choose a file."))); } if (!lastText_.empty()) { Add(new Spacer()); Add(new Choice(lastText_, ImageID("I_LINK_OUT"), new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT, Margins(10, 0, 0, 10))))->OnClick.Handle(this, &GameBrowser::LastClick); } } bool GameBrowser::IsCurrentPathPinned() { const auto &paths = g_Config.vPinnedPaths; if (paths.empty()) { return false; } std::string resolved = File::ResolvePath(path_.GetPath().ToString()); return std::find(paths.begin(), paths.end(), resolved) != paths.end(); } std::vector GameBrowser::GetPinnedPaths() const { #ifndef _WIN32 static const std::string sepChars = "/"; #else static const std::string sepChars = "/\\"; #endif if (g_Config.vPinnedPaths.empty()) { // Early-out. return std::vector(); } const std::string currentPath = File::ResolvePath(path_.GetPath().ToString()); const std::vector paths = g_Config.vPinnedPaths; std::vector results; for (size_t i = 0; i < paths.size(); ++i) { // We want to exclude the current path, and its direct children. if (paths[i] == currentPath) { continue; } if (startsWith(paths[i], currentPath)) { std::string descendant = paths[i].substr(currentPath.size()); // If there's only one separator (or none), its a direct child. if (descendant.find_last_of(sepChars) == descendant.find_first_of(sepChars)) { continue; } } results.push_back(Path(paths[i])); } return results; } void GameBrowser::GameButtonClick(UI::EventParams &e) { GameButton *button = static_cast(e.v); UI::EventParams e2{}; e2.s = button->GamePath().ToString(); OnChoice.Trigger(e2); } void GameBrowser::GameButtonHoldClick(UI::EventParams &e) { GameButton *button = static_cast(e.v); UI::EventParams e2{}; e2.s = button->GamePath().ToString(); OnHoldChoice.Trigger(e2); } void GameBrowser::GameButtonHighlight(UI::EventParams &e) { OnHighlight.Trigger(e); } void GameBrowser::NavigateClick(UI::EventParams &e) { DirButton *button = static_cast(e.v); Path text = button->GetPath(); if (button->PathAbsolute()) { path_.SetPath(text); } else { path_.Navigate(text.ToString()); } g_Config.currentDirectory = path_.GetPath(); Refresh(); } void GameBrowser::GridSettingsClick(UI::EventParams &e) { auto sy = GetI18NCategory(I18NCat::SYSTEM); auto gridSettings = new GridSettingsPopupScreen(sy->T("Games list settings")); gridSettings->OnRecentChanged.Handle(this, &GameBrowser::OnRecentClear); if (e.v) gridSettings->SetPopupOrigin(e.v); screenManager_->push(gridSettings); } void GameBrowser::OnRecentClear(UI::EventParams &e) { screenManager_->RecreateAllViews(); System_Notify(SystemNotification::UI); } void GameBrowser::OnHomebrewStore(UI::EventParams &e) { screenManager_->push(new StoreScreen()); } MainScreen::MainScreen() { g_BackgroundAudio.SetGame(Path()); ignoreBottomInset_ = true; } MainScreen::~MainScreen() { g_BackgroundAudio.SetGame(Path()); } #if PPSSPP_PLATFORM(IOS) constexpr std::string_view getGamesUri = "https://www.ppsspp.org/getgames_ios"; constexpr std::string_view getHomebrewUri = "https://www.ppsspp.org/gethomebrew_ios"; #else constexpr std::string_view getGamesUri = "https://www.ppsspp.org/getgames"; constexpr std::string_view getHomebrewUri = "https://www.ppsspp.org/gethomebrew"; #endif constexpr std::string_view remoteGamesUri = "https://www.ppsspp.org/docs/reference/disc-streaming"; void MainScreen::CreateRecentTab() { using namespace UI; auto mm = GetI18NCategory(I18NCat::MAINMENU); ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("MainScreenRecentGames"); bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait; GameBrowser *tabRecentGames = new GameBrowser(GetRequesterToken(), Path("!RECENT"), BrowseFlags::NONE, portrait, &g_Config.bGridView1, screenManager(), "", "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->Add(tabRecentGames); gameBrowsers_.push_back(tabRecentGames); tabHolder_->AddTab(mm->T("Recent"), ImageID::invalid(), scrollRecentGames); tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant); tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected); tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight); } GameBrowser *MainScreen::CreateBrowserTab(const Path &path, std::string_view title, std::string_view howToTitle, std::string_view howToUri, BrowseFlags browseFlags, bool *bGridView, float *scrollPos) { using namespace UI; auto mm = GetI18NCategory(I18NCat::MAINMENU); const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait; ScrollView *scrollView = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollView->SetTag(title); // Re-use title as tag, should be fine. GameBrowser *gameBrowser = new GameBrowser(GetRequesterToken(), path, browseFlags, portrait, bGridView, screenManager(), mm->T(howToTitle), howToUri, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollView->Add(gameBrowser); gameBrowsers_.push_back(gameBrowser); tabHolder_->AddTab(mm->T(title), ImageID::invalid(), scrollView); if (scrollPos) { scrollView->RememberPosition(scrollPos); } gameBrowser->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant); gameBrowser->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected); gameBrowser->OnHighlight.Handle(this, &MainScreen::OnGameHighlight); return gameBrowser; } class LogoView : public UI::AnchorLayout { public: LogoView(bool portrait, UI::LayoutParams *layoutParams) : UI::AnchorLayout(layoutParams), portrait_(portrait) {} void Draw(UIContext &dc) override { using namespace UI; UI::AnchorLayout::Draw(dc); const AtlasImage *iconImg = dc.Draw()->GetAtlas()->getImage(GetIconID()); const AtlasImage *logoImg = dc.Draw()->GetAtlas()->getImage(ImageID("I_LOGO")); if (!iconImg) { return; } dc.Draw()->DrawImage(GetIconID(), bounds_.x, bounds_.y, 1.0f); if (bounds_.w < iconImg->w + logoImg->w + 36) { return; } dc.Draw()->DrawImage(ImageID("I_LOGO"), bounds_.x + iconImg->w + 8, bounds_.y + 4, 1.0f); std::string versionString = PPSSPP_GIT_VERSION; // Strip the 'v' from the displayed version, and shorten the commit hash. if (versionString.size() > 2) { if (versionString[0] == 'v' && isdigit(versionString[1])) { versionString = versionString.substr(1); } if (CountChar(versionString, '-') == 2) { // Shorten the commit hash. size_t cutPos = versionString.find_last_of('-') + 8; versionString = versionString.substr(0, std::min(cutPos, versionString.size())); } } dc.Flush(); const bool tiny = versionString.size() > 10; const FontStyle *style = GetTextStyle(dc, tiny ? TextSize::Tiny : TextSize::Small); dc.SetFontStyle(*style); dc.DrawText(versionString, bounds_.x + iconImg->w + 8, bounds_.y + logoImg->h + (tiny ? 8 : 6), dc.GetTheme().infoStyle.fgColor); dc.SetFontStyle(dc.GetTheme().uiFont); } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { const AtlasImage *iconImg = dc.Draw()->GetAtlas()->getImage(GetIconID()); w = iconImg->w; h = iconImg->h; } bool Touch(const TouchInput &touch) override { bool retval = UI::AnchorLayout::Touch(touch); if (!portrait_ && (touch.flags & TouchInputFlags::DOWN) && bounds_.Contains(touch.x, touch.y) && touch.y >= bounds_.y2() - 20) { auto di = GetI18NCategory(I18NCat::DIALOG); System_CopyStringToClipboard(PPSSPP_GIT_VERSION); g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions(di->T("Copied to clipboard: %1"), PPSSPP_GIT_VERSION), 0.0f, "copyToClip"); return true; } return retval; } private: ImageID GetIconID() const { return System_GetPropertyBool(SYSPROP_APP_GOLD) ? ImageID("I_ICON_GOLD") : ImageID("I_ICON"); } const bool portrait_; }; void MainScreen::CreateMainButtons(UI::ViewGroup *parent, bool portrait) { using namespace UI; auto mm = GetI18NCategory(I18NCat::MAINMENU); if (portrait) { parent->Add(new Spacer(1.0f, new LinearLayoutParams(1.0f))); } if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { parent->Add(portrait ? new Choice(ImageID("I_FOLDER_OPEN"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Load", "Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile); } parent->Add(portrait ? new Choice(ImageID("I_GEAR"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings); parent->Add(portrait ? new Choice(ImageID("I_INFO"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("About PPSSPP")))->OnClick.Handle(this, &MainScreen::OnCredits); if (!portrait) { parent->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg); } if (!System_GetPropertyBool(SYSPROP_APP_GOLD) && (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR)) { Choice *gold = parent->Add(portrait ? new Choice(ImageID("I_ICON_GOLD"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Buy PPSSPP Gold"))); gold->OnClick.Add([this](UI::EventParams &) { LaunchBuyGold(this->screenManager()); }); gold->SetIconRight(ImageID("I_ICON_GOLD"), 0.5f); gold->SetImageScale(0.6f); // for the left-icon in case of vertical. gold->SetShine(true); } if (!portrait) { parent->Add(new Spacer(16.0)); } // Remove the exit button in vertical layout on all platforms, just no space. bool showExitButton = !portrait; // Also, always hide the exit button on mobile platforms that are not supposed to have one. #if PPSSPP_PLATFORM(IOS_APP_STORE) showExitButton = false; #elif PPSSPP_PLATFORM(ANDROID) // The exit button previously created problems on Android. // However now we allow it in landscape mode. showExitButton = !portrait; // System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV; #endif // Officially, iOS apps should not have exit buttons. Remove it to maximize app store review chances. if (showExitButton) { parent->Add(new Choice(mm->T("Exit")))->OnClick.Add([](UI::EventParams &e) { // Let's make sure the config was saved, since it may not have been. if (!g_Config.Save("MainScreen::OnExit")) { System_Toast("Failed to save settings!\nCheck permissions, or try to restart the device."); } UpdateUIState(UISTATE_EXIT); // Request the framework to exit cleanly. System_ExitApp(); }); } } void MainScreen::CreateViews() { // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; const bool vertical = GetDeviceOrientation() == DeviceOrientation::Portrait; auto mm = GetI18NCategory(I18NCat::MAINMENU); tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); ViewGroup *leftColumn = tabHolder_; tabHolder_->SetTag("MainScreenGames"); gameBrowsers_.clear(); tabHolder_->SetClip(true); bool showRecent = g_Config.iMaxRecent > 0; bool hasStorageAccess = !System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS) || System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE) == PERMISSION_STATUS_GRANTED; bool storageIsTemporary = IsTempPath(GetSysDirectory(DIRECTORY_SAVEDATA)) && !confirmedTemporary_; if (showRecent && !hasStorageAccess) { showRecent = g_recentFiles.HasAny(); } if (showRecent) { CreateRecentTab(); } Button *focusButton = nullptr; if (hasStorageAccess) { CreateBrowserTab(Path(g_Config.currentDirectory), "Games", "How to get games", getGamesUri, BrowseFlags::STANDARD, &g_Config.bGridView2, &g_Config.fGameListScrollPosition); CreateBrowserTab(GetSysDirectory(DIRECTORY_GAME), "Homebrew & Demos", "How to get homebrew & demos", getHomebrewUri, BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, &g_Config.fHomebrewScrollPosition); if (g_Config.bRemoteTab && !g_Config.sLastRemoteISOServer.empty()) { Path remotePath(FormatRemoteISOUrl(g_Config.sLastRemoteISOServer.c_str(), g_Config.iLastRemoteISOPort, RemoteSubdir().c_str())); GameBrowser *remoteBrowser = CreateBrowserTab(remotePath, "Remote disc streaming", "Remote disc streaming", remoteGamesUri, BrowseFlags::NAVIGATE, &g_Config.bGridView4, &g_Config.fRemoteScrollPosition); remoteBrowser->SetHomePath(remotePath); } if (g_recentFiles.HasAny()) { tabHolder_->SetCurrentTab(std::clamp(g_Config.iDefaultTab, 0, g_Config.bRemoteTab ? 3 : 2), true); } else if (g_Config.iMaxRecent > 0) { tabHolder_->SetCurrentTab(1, true); } if (backFromStore_ || showHomebrewTab) { tabHolder_->SetCurrentTab(2, true); backFromStore_ = false; showHomebrewTab = false; } if (storageIsTemporary) { LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); focusButton = new Button(mm->T("SavesAreTemporaryIgnore", "Ignore warning"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); focusButton->SetPadding(32, 16); buttonHolder->Add(focusButton)->OnClick.Add([this](UI::EventParams &e) { confirmedTemporary_ = true; RecreateViews(); }); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); leftColumn->Add(new TextView(mm->T("SavesAreTemporary", "PPSSPP saving in temporary storage"), ALIGN_HCENTER, false)); leftColumn->Add(new TextView(mm->T("SavesAreTemporaryGuidance", "Extract PPSSPP somewhere to save permanently"), ALIGN_HCENTER, false)); leftColumn->Add(new Spacer(10.0f)); leftColumn->Add(buttonHolder); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); } } else { if (!showRecent) { leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); // Just so it's destroyed on recreate. leftColumn->Add(tabHolder_); tabHolder_->SetVisibility(V_GONE); } LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); focusButton = new Button(mm->T("Give PPSSPP permission to access storage"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); focusButton->SetPadding(32, 16); buttonHolder->Add(focusButton)->OnClick.Handle(this, &MainScreen::OnAllowStorage); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); leftColumn->Add(buttonHolder); leftColumn->Add(new Spacer(10.0f)); leftColumn->Add(new TextView(mm->T("PPSSPP can't load games or save right now"), ALIGN_HCENTER, false)); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); } if (vertical) { LinearLayout *header = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8, 8, 8, 16))); header->SetSpacing(5.0f); header->Add(new LogoView(true, new LinearLayoutParams(1.0f))); LinearLayout *buttonGroup = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f, UI::Gravity::G_VCENTER)); CreateMainButtons(buttonGroup, vertical); header->Add(buttonGroup); LinearLayout *rootLayout = new LinearLayout(ORIENT_VERTICAL); rootLayout->SetSpacing(0.0f); leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0f)); rootLayout->Add(header); rootLayout->Add(leftColumn); root_ = rootLayout; // no space for a fullscreen button! } else { const Margins actionMenuMargins(0, 10, 10, 0); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(320, FILL_PARENT, actionMenuMargins)); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); rightColumnItems->SetSpacing(0.0f); ViewGroup *logo = new LogoView(false, new LinearLayoutParams(FILL_PARENT, 80.0f)); if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); Button *fullscreenButton = logo->Add(new Button("", ImageID(), new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, Centering::None))); fullscreenButton->SetIgnoreText(true); fullscreenButton->OnClick.Add([](UI::EventParams &e) { g_Config.bFullScreen = !g_Config.bFullScreen; System_ApplyFullscreenState(); }); fullscreenButton->SetImageIDFunc([]() { return g_Config.bFullScreen ? ImageID("I_RESTORE") : ImageID("I_FULLSCREEN"); }); } rightColumnItems->Add(logo); LinearLayout *rightColumnChoices = rightColumnItems; CreateMainButtons(rightColumnChoices, vertical); rightColumn->Add(rightColumnItems); root_ = new LinearLayout(ORIENT_HORIZONTAL); root_->Add(leftColumn); root_->Add(rightColumn); } if (focusButton) { root_->SetDefaultFocusView(focusButton); } else if (tabHolder_->GetVisibility() != V_GONE) { root_->SetDefaultFocusView(tabHolder_); } root_->SetTag("mainroot"); if (!g_Config.sUpgradeMessage.empty()) { auto di = GetI18NCategory(I18NCat::DIALOG); Margins margins(0, 0); if (vertical) { margins.bottom = ITEM_HEIGHT; } UI::LinearLayout *upgradeBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, margins)); UI::Margins textMargins(10, 5); UI::Margins buttonMargins(5, 0); UI::Drawable solid(0xFFbd9939); upgradeBar->SetSpacing(5.0f); upgradeBar->SetBG(solid); std::string upgradeMessage(di->T("New version of PPSSPP available")); if (!vertical) { // The version only really fits in the horizontal layout. upgradeMessage += ": " + g_Config.sUpgradeVersion; } upgradeBar->Add(new TextView(upgradeMessage, new LinearLayoutParams(1.0f, UI::Gravity::G_VCENTER, textMargins))); upgradeBar->Add(new Choice(di->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade); Choice *dismiss = upgradeBar->Add(new Choice("", ImageID("I_CROSS"), new LinearLayoutParams(buttonMargins))); dismiss->OnClick.Add([this](UI::EventParams &e) { g_Config.DismissUpgrade(); g_Config.Save("dismissupgrade"); RecreateViews(); }); // Slip in under root_ LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL); newRoot->Add(root_); newRoot->Add(upgradeBar); root_->ReplaceLayoutParams(new LinearLayoutParams(1.0)); root_ = newRoot; } } bool MainScreen::key(const KeyInput &key) { if (key.flags & KeyInputFlags::DOWN) { if (key.keyCode == NKCODE_CTRL_LEFT || key.keyCode == NKCODE_CTRL_RIGHT) searchKeyModifier_ = true; if (key.keyCode == NKCODE_F && searchKeyModifier_ && System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) { auto se = GetI18NCategory(I18NCat::SEARCH); System_InputBoxGetString(GetRequesterToken(), se->T("Search term"), searchFilter_, false, [&](const std::string &value, int) { searchFilter_ = StripSpaces(value); searchChanged_ = true; }); } } else if (key.flags & KeyInputFlags::UP) { if (key.keyCode == NKCODE_CTRL_LEFT || key.keyCode == NKCODE_CTRL_RIGHT) searchKeyModifier_ = false; } bool retval = UIBaseScreen::key(key); if (retval) { return true; } // This is not a DialogScreen so we have to implement behavior here too. // However we add a small safety hatch by checking for gamepad, and for now we only allow this behavior // on Android. Might reconsider for other platforms. #if PPSSPP_PLATFORM(ANDROID) if (key.flags & KeyInputFlags::DOWN) { if ((key.deviceId == DEVICE_ID_PAD_0 || key.deviceId == DEVICE_ID_XINPUT_0) && UI::IsEscapeKey(key)) { System_ExitApp(); } } #endif return true; } void MainScreen::OnAllowStorage(UI::EventParams &e) { System_AskForPermission(SYSTEM_PERMISSION_STORAGE); } // See Config::SupportsUpgradeCheck() if you add more platforms. void MainScreen::OnDownloadUpgrade(UI::EventParams &e) { #if PPSSPP_PLATFORM(ANDROID) // Go to app store if (System_GetPropertyBool(SYSPROP_APP_GOLD)) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppssppgold"); } else { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppsspp"); } #elif PPSSPP_PLATFORM(WINDOWS) System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/download"); #elif PPSSPP_PLATFORM(IOS_APP_STORE) System_LaunchUrl(LaunchUrlType::BROWSER_URL, "itms-apps://itunes.apple.com/app/id6496972903"); #else // Go directly to ppsspp.org and let the user sort it out // (for details and in case downloads doesn't have their platform.) System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/"); #endif } void MainScreen::sendMessage(UIMessage message, const char *value) { // Always call the base class method first to handle the most common messages. UIBaseScreen::sendMessage(message, value); if (message == UIMessage::REQUEST_GAME_BOOT) { LaunchFile(screenManager(), this, Path(value)); } else if (message == UIMessage::PERMISSION_GRANTED && !strcmp(value, "storage")) { RecreateViews(); } else if (message == UIMessage::RECENT_FILES_CHANGED) { RecreateViews(); } } void MainScreen::update() { UIScreen::update(); UpdateUIState(UISTATE_MENU); if (searchChanged_) { for (auto browser : gameBrowsers_) browser->ApplySearchFilter(searchFilter_); searchChanged_ = false; } } void MainScreen::OnLoadFile(UI::EventParams &e) { if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { auto mm = GetI18NCategory(I18NCat::MAINMENU); System_BrowseForFile(GetRequesterToken(), mm->T("Load"), BrowseFileType::BOOTABLE, [](const std::string &value, int) { System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, value); }); } } void MainScreen::DrawBackground(UIContext &dc) { if (highlightedGamePath_.empty() && prevHighlightedGamePath_.empty()) { return; } if (DrawBackgroundFor(dc, prevHighlightedGamePath_, 1.0f - prevHighlightProgress_)) { if (prevHighlightProgress_ < 1.0f) { prevHighlightProgress_ += 1.0f / 20.0f; } } if (!highlightedGamePath_.empty()) { if (DrawBackgroundFor(dc, highlightedGamePath_, highlightProgress_)) { if (highlightProgress_ < 1.0f) { highlightProgress_ += 1.0f / 20.0f; } } } } bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float progress) { ::DrawGameBackground(dc, gamePath, Lin::Vec3(0.f, 0.f, 0.f), progress); return true; } void MainScreen::OnGameSelected(UI::EventParams &e) { Path path(e.s); std::shared_ptr ginfo = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE); if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) { return; } if (g_GameManager.GetState() == GameManagerState::INSTALLING) return; // Restore focus if it was highlighted (e.g. by gamepad.) restoreFocusGamePath_ = highlightedGamePath_; g_BackgroundAudio.SetGame(path); lockBackgroundAudio_ = true; screenManager()->push(new GameScreen(path, false)); } void MainScreen::OnGameHighlight(UI::EventParams &e) { using namespace UI; Path path(e.s); // Don't change when re-highlighting what's already highlighted. if (path != highlightedGamePath_ || e.a == FF_LOSTFOCUS) { if (!highlightedGamePath_.empty()) { if (prevHighlightedGamePath_.empty() || prevHighlightProgress_ >= 0.75f) { prevHighlightedGamePath_ = highlightedGamePath_; prevHighlightProgress_ = 1.0 - highlightProgress_; } highlightedGamePath_.clear(); } if (e.a == FF_GOTFOCUS) { highlightedGamePath_ = path; highlightProgress_ = 0.0f; } } if ((!highlightedGamePath_.empty() || e.a == FF_LOSTFOCUS) && !lockBackgroundAudio_) { g_BackgroundAudio.SetGame(highlightedGamePath_); } lockBackgroundAudio_ = false; } void MainScreen::OnGameSelectedInstant(UI::EventParams &e) { ScreenManager *screen = screenManager(); LaunchFile(screen, nullptr, Path(e.s)); } void MainScreen::OnGameSettings(UI::EventParams &e) { // Not passing a game ID, changing the global settings. screenManager()->push(new GameSettingsScreen(Path())); } void MainScreen::OnCredits(UI::EventParams &e) { screenManager()->push(new CreditsScreen()); } void LaunchBuyGold(ScreenManager *screenManager) { if (System_GetPropertyBool(SYSPROP_USE_IAP)) { screenManager->push(new IAPScreen(true)); } else if (System_GetPropertyBool(SYSPROP_USE_APP_STORE)) { #if PPSSPP_PLATFORM(ANDROID) LaunchPlayStoreOrWebsiteGold(); #else screenManager->push(new IAPScreen(false)); #endif } else { #if PPSSPP_PLATFORM(IOS_APP_STORE) System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/buygold_ios"); #else System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/buygold"); #endif } } void MainScreen::OnPPSSPPOrg(UI::EventParams &e) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org"); } void MainScreen::OnForums(UI::EventParams &e) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://forums.ppsspp.org"); } void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) { std::string tag = dialog->tag(); if (tag == "Store") { backFromStore_ = true; RecreateViews(); } else if (tag == "Game") { if (!restoreFocusGamePath_.empty() && UI::IsFocusMovementEnabled()) { // Prevent the background from fading, since we just were displaying it. highlightedGamePath_ = restoreFocusGamePath_; highlightProgress_ = 1.0f; // Refocus the game button itself. int tab = tabHolder_->GetCurrentTab(); if (tab >= 0 && tab < (int)gameBrowsers_.size()) { gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_); } // Don't get confused next time. restoreFocusGamePath_.clear(); } else { // Not refocusing, so we need to stop the audio. g_BackgroundAudio.SetGame(Path()); } } else if (tag == "InstallZip") { INFO_LOG(Log::System, "InstallZip finished, refreshing"); if (gameBrowsers_.size() >= 2) { gameBrowsers_[1]->RequestRefresh(); } } else if (tag == "IAP") { // Gold status may have changed. RecreateViews(); } else if (tag == "Upload") { // Files may have been uploaded. RecreateViews(); } else if (tag == "SavedataPopup") { // We must have come from the file browser tab. if (gameBrowsers_.size() >= 2) { gameBrowsers_[1]->RequestRefresh(); } } } void UmdReplaceScreen::CreateViews() { using namespace UI; Margins actionMenuMargins(0, 100, 15, 0); auto mm = GetI18NCategory(I18NCat::MAINMENU); auto di = GetI18NCategory(I18NCat::DIALOG); const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait; TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0)); leftColumn->SetTag("UmdReplace"); leftColumn->SetClip(true); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins)); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); if (g_Config.iMaxRecent > 0) { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("UmdReplaceRecentGames"); GameBrowser *tabRecentGames = new GameBrowser(GetRequesterToken(), Path("!RECENT"), BrowseFlags::NONE, portrait, &g_Config.bGridView1, screenManager(), "", "", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRecentGames); leftColumn->AddTab(mm->T("Recent"), ImageID::invalid(), scrollRecentGames); tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); } ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollAllGames->SetTag("UmdReplaceAllGames"); GameBrowser *tabAllGames = new GameBrowser(GetRequesterToken(), Path(g_Config.currentDirectory), BrowseFlags::STANDARD, portrait, &g_Config.bGridView2, screenManager(), mm->T("How to get games"), "https://www.ppsspp.org/getgames.html", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollAllGames->Add(tabAllGames); leftColumn->AddTab(mm->T("Games"), ImageID::invalid(), scrollAllGames); tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { rightColumnItems->Add(new Choice(mm->T("Load", "Load...")))->OnClick.Add([&](UI::EventParams &e) { auto mm = GetI18NCategory(I18NCat::MAINMENU); System_BrowseForFile(GetRequesterToken(), mm->T("Load"), BrowseFileType::BOOTABLE, [this](const std::string &value, int) { __UmdReplace(Path(value)); TriggerFinish(DR_OK); }); }); } rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UIScreen::OnCancel); rightColumnItems->Add(new Spacer()); rightColumnItems->Add(new Choice(mm->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings); if (g_recentFiles.HasAny()) { leftColumn->SetCurrentTab(0, true); } else if (g_Config.iMaxRecent > 0) { leftColumn->SetCurrentTab(1, true); } root_ = new LinearLayout(ORIENT_HORIZONTAL); root_->Add(leftColumn); root_->Add(rightColumn); } void UmdReplaceScreen::update() { UpdateUIState(UISTATE_PAUSEMENU); UIScreen::update(); } void UmdReplaceScreen::OnGameSelected(UI::EventParams &e) { __UmdReplace(Path(e.s)); TriggerFinish(DR_OK); } void UmdReplaceScreen::OnGameSettings(UI::EventParams &e) { screenManager()->push(new GameSettingsScreen(Path())); } void GridSettingsPopupScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto sy = GetI18NCategory(I18NCat::SYSTEM); auto mm = GetI18NCategory(I18NCat::MAINMENU); ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL); items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid"))); items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid"))); items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid"))); static const char *defaultTabs[] = { "Recent", "Games", "Homebrew & Demos" }; PopupMultiChoice *beziersChoice = items->Add(new PopupMultiChoice(&g_Config.iDefaultTab, sy->T("Default tab"), defaultTabs, 0, ARRAY_SIZE(defaultTabs), I18NCat::MAINMENU, screenManager())); items->Add(new ItemHeader(sy->T("Grid icon size"))); items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsPopupScreen::GridPlusClick); items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsPopupScreen::GridMinusClick); items->Add(new ItemHeader(sy->T("Display Extra Info"))); items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID"))); items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag"))); if (g_Config.iMaxRecent > 0) { items->Add(new ItemHeader(sy->T("Clear Recent"))); items->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GridSettingsPopupScreen::OnRecentClearClick); } scroll->Add(items); parent->Add(scroll); } void GridSettingsPopupScreen::GridPlusClick(UI::EventParams &e) { g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE); } void GridSettingsPopupScreen::GridMinusClick(UI::EventParams &e) { g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE); } void GridSettingsPopupScreen::OnRecentClearClick(UI::EventParams &e) { g_recentFiles.Clear(); OnRecentChanged.Trigger(e); TriggerFinish(DR_OK); }