Files
ppsspp/UI/RetroAchievementScreens.cpp
2026-04-08 10:36:58 -06:00

849 lines
33 KiB
C++

#include "Common/Data/Text/I18n.h"
#include "Common/System/OSD.h"
#include "Common/System/Request.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/TabHolder.h"
#include "Common/UI/Context.h"
#include "Common/UI/IconCache.h"
#include "Common/UI/PopupScreens.h"
#include "Common/UI/Notice.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/RetroAchievements.h"
#include "UI/RetroAchievementScreens.h"
#include "UI/BackgroundAudio.h"
#include "UI/OnScreenDisplay.h"
#include "UI/MiscViews.h"
static inline std::string_view DeNull(const char *ptr) {
return std::string_view(ptr ? ptr : "");
}
// Compound view, creating a FileChooserChoice inside.
class AudioFileChooser : public UI::LinearLayout {
public:
AudioFileChooser(RequesterToken token, std::string *value, std::string_view title, UI::UISound sound, UI::LayoutParams *layoutParams = nullptr);
UI::UISound sound_;
};
AudioFileChooser::AudioFileChooser(RequesterToken token, std::string *value, std::string_view title, UI::UISound sound, UI::LayoutParams *layoutParams) : UI::LinearLayout(ORIENT_HORIZONTAL, layoutParams), sound_(sound) {
using namespace UI;
SetSpacing(2.0f);
if (!layoutParams) {
layoutParams_->width = FILL_PARENT;
layoutParams_->height = ITEM_HEIGHT;
}
Add(new Choice(ImageID("I_PLAY"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([this](UI::EventParams &) {
float achievementVolume = Volume100ToMultiplier(g_Config.iAchievementVolume);
g_BackgroundAudio.SFX().Play(sound_, achievementVolume);
});
Add(new FileChooserChoice(token, value, title, BrowseFileType::SOUND_EFFECT, new LinearLayoutParams(1.0f)))->OnChange.Add([sound, value](UI::EventParams &e) {
std::string path = e.s;
Sample *sample = Sample::Load(path);
if (sample) {
g_BackgroundAudio.SFX().UpdateSample(sound, sample);
} else {
auto au = GetI18NCategory(I18NCat::AUDIO);
g_OSD.Show(OSDType::MESSAGE_ERROR, au->T("Audio file format not supported. Must be WAV or MP3."));
value->clear();
}
});
Choice *trash = new Choice(ImageID("I_TRASHCAN"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT));
trash->OnClick.Add([sound, value](UI::EventParams &) {
g_BackgroundAudio.SFX().UpdateSample(sound, nullptr);
value->clear();
});
Add(trash);
trash->SetEnabledFunc([value]() {
return !value->empty();
});
}
static const char *AchievementBucketTitle(int bucketType) {
switch (bucketType) {
case RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED: return "Locked";
case RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED: return "Unlocked";
case RC_CLIENT_ACHIEVEMENT_BUCKET_UNSUPPORTED: return "Unsupported";
case RC_CLIENT_ACHIEVEMENT_BUCKET_UNOFFICIAL: return "Unofficial";
case RC_CLIENT_ACHIEVEMENT_BUCKET_RECENTLY_UNLOCKED: return "Recently unlocked";
case RC_CLIENT_ACHIEVEMENT_BUCKET_ACTIVE_CHALLENGE: return "Achievements with active challenges";
case RC_CLIENT_ACHIEVEMENT_BUCKET_ALMOST_THERE: return "Almost completed";
default: return "?";
}
}
static uint32_t GetListFilter() {
int filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE;
if (Achievements::UnofficialEnabled()) {
filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL;
}
return filter;
}
// Temporary.
struct SubsetInfo {
u32 id;
bool isDefault;
std::string title;
std::vector<const rc_client_achievement_bucket_t *> buckets;
};
void CreateAchievementsTab(UI::ViewGroup *achievements, const SubsetInfo &subset) {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
if (!subset.isDefault) {
achievements->Add(new Spacer(8.0f));
achievements->Add(new TextView(subset.title))->SetTextSize(UI::TextSize::Big);
}
achievements->Add(new GameAchievementSummaryView(subset.id));
if (Achievements::EncoreModeActive()) {
achievements->Add(new NoticeView(NoticeLevel::WARN, ac->T("In Encore mode - unlock state may not be accurate"), ""));
}
for (uint32_t i = 0; i < subset.buckets.size(); i++) {
const rc_client_achievement_bucket_t &bucket = *subset.buckets[i];
if (!bucket.num_achievements) {
continue;
}
// Populate the subset list as we go.
const rc_client_subset_t *subset = rc_client_get_subset_info(Achievements::GetClient(), bucket.subset_id);
std::string title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
CollapsibleSection *section = achievements->Add(new CollapsibleSection(title));
section->SetSpacing(2.0f);
for (uint32_t j = 0; j < bucket.num_achievements; j++) {
section->Add(new AchievementView(bucket.achievements[j]));
}
}
}
RetroAchievementsListScreen::RetroAchievementsListScreen(const Path &gamePath) : UITabbedBaseDialogScreen(gamePath) {
list_ = rc_client_create_achievement_list(Achievements::GetClient(),
GetListFilter(), RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
}
RetroAchievementsListScreen::~RetroAchievementsListScreen() {
if (list_) {
rc_client_destroy_achievement_list(list_);
list_ = nullptr;
}
}
void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup) {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
// TODO: subset?
viewGroup->Add(new GameAchievementSummaryView(0));
viewGroup->Add(new ItemHeader(ac->T("Leaderboards")));
std::vector<const rc_client_leaderboard_t *> leaderboards;
rc_client_leaderboard_list_t *list = rc_client_create_leaderboard_list(Achievements::GetClient(), RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
for (uint32_t i = 0; i < list->num_buckets; i++) {
const rc_client_leaderboard_bucket_t &bucket = list->buckets[i];
for (uint32_t j = 0; j < bucket.num_leaderboards; j++) {
leaderboards.push_back(bucket.leaderboards[j]);
}
}
for (auto &leaderboard : leaderboards) {
int leaderboardID = leaderboard->id;
viewGroup->Add(new LeaderboardSummaryView(leaderboard))->OnClick.Add([this, leaderboardID](UI::EventParams &e) -> void {
screenManager()->push(new RetroAchievementsLeaderboardScreen(gamePath_, leaderboardID));
});
}
rc_client_destroy_leaderboard_list(list);
}
void RetroAchievementsListScreen::CreateStatisticsTab(UI::ViewGroup *viewGroup) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
Achievements::Statistics stats = Achievements::GetStatistics();
viewGroup->Add(new ItemHeader(ac->T("Statistics")));
viewGroup->Add(new InfoItem(ac->T("Bad memory accesses"), StringFromFormat("%d", stats.badMemoryAccessCount)));
}
void RetroAchievementsListScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
std::map<uint32_t, SubsetInfo> bucketsBySubset;
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
for (uint32_t i = 0; i < list_->num_buckets; i++) {
const rc_client_achievement_bucket_t &bucket = list_->buckets[i];
if (!bucket.num_achievements) {
continue;
}
const rc_client_subset_t *subset = rc_client_get_subset_info(Achievements::GetClient(), bucket.subset_id);
if (bucketsBySubset.find(bucket.subset_id) == bucketsBySubset.end()) {
bucketsBySubset[bucket.subset_id] = SubsetInfo();
bucketsBySubset[bucket.subset_id].id = bucket.subset_id;
}
// Populate the subset list as we go.
bucketsBySubset[bucket.subset_id].buckets.push_back(&bucket);
if (bucketsBySubset[bucket.subset_id].title.empty()) {
if (!subset || equals(subset->title, client_game->title)) {
bucketsBySubset[bucket.subset_id].title = ac->T("Achievements");
bucketsBySubset[bucket.subset_id].isDefault = true;
} else {
bucketsBySubset[bucket.subset_id].title = subset->title;
bucketsBySubset[bucket.subset_id].isDefault = false;
}
}
}
for (auto &[subsetID, subsetInfo] : bucketsBySubset) {
AddTab("Achievements", subsetInfo.title, ImageID::invalid(), [subsetInfo = subsetInfo](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateAchievementsTab(parent, subsetInfo);
});
}
AddTab("Leaderboards", ac->T("Leaderboards"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateLeaderboardsTab(parent);
});
#ifdef _DEBUG
AddTab("AchievementsStatistics", ac->T("Statistics"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateStatisticsTab(parent);
});
#endif
}
RetroAchievementsLeaderboardScreen::~RetroAchievementsLeaderboardScreen() {
if (pendingAsyncCall_) {
rc_client_abort_async(Achievements::GetClient(), pendingAsyncCall_);
}
Poll(); // Gets rid of pendingEntryList_.
if (entryList_) {
rc_client_destroy_leaderboard_entry_list(entryList_);
}
}
RetroAchievementsLeaderboardScreen::RetroAchievementsLeaderboardScreen(const Path &gamePath, int leaderboardID)
: UITabbedBaseDialogScreen(gamePath), leaderboardID_(leaderboardID) {
FetchEntries();
}
void RetroAchievementsLeaderboardScreen::FetchEntries() {
auto callback = [](int result, const char *error_message, rc_client_leaderboard_entry_list_t *list, rc_client_t *client, void *userdata) {
if (result != RC_OK) {
g_OSD.Show(OSDType::MESSAGE_ERROR, error_message, 10.0f);
return;
}
RetroAchievementsLeaderboardScreen *thiz = (RetroAchievementsLeaderboardScreen *)userdata;
thiz->pendingEntryList_ = list;
thiz->pendingAsyncCall_ = nullptr;
};
if (nearMe_) {
rc_client_begin_fetch_leaderboard_entries_around_user(Achievements::GetClient(), leaderboardID_, 10, callback, this);
} else {
rc_client_begin_fetch_leaderboard_entries(Achievements::GetClient(), leaderboardID_, 0, 25, callback, this);
}
}
void RetroAchievementsLeaderboardScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
const rc_client_leaderboard_t *leaderboard = rc_client_get_leaderboard_info(Achievements::GetClient(), leaderboardID_);
using namespace UI;
AddTab("AchievementsLeaderboard", leaderboard->title, [this, leaderboard](UI::LinearLayout *parent) {
CreateLeaderboardTab(parent, leaderboard);
});
}
void RetroAchievementsLeaderboardScreen::CreateLeaderboardTab(UI::LinearLayout *layout, const rc_client_leaderboard_t *leaderboard) {
using namespace UI;
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
layout->Add(new TextView(leaderboard->description, FLAG_WRAP_TEXT, false));
layout->Add(new ItemHeader(ac->T("Leaderboard")));
auto strip = layout->Add(new ChoiceStrip(ORIENT_HORIZONTAL));
strip->AddChoice(ac->T("Top players"));
strip->AddChoice(ac->T("Around me"));
strip->OnChoice.Add([this, strip](UI::EventParams &e) {
strip->SetSelection(e.a, false);
nearMe_ = e.a != 0;
FetchEntries();
});
strip->SetSelection(nearMe_ ? 1 : 0, false);
if (entryList_) {
for (uint32_t i = 0; i < entryList_->num_entries; i++) {
bool is_self = (i == entryList_->user_index);
// Should highlight somehow.
const rc_client_leaderboard_entry_t &entry = entryList_->entries[i];
char buffer[512];
rc_client_leaderboard_entry_get_user_image_url(&entry, buffer, sizeof(buffer));
// Can also show entry.submitted, which is a time_t. And maybe highlight recent ones?
layout->Add(new LeaderboardEntryView(&entry, is_self));
}
}
}
void RetroAchievementsLeaderboardScreen::Poll() {
if (pendingEntryList_) {
if (entryList_) {
rc_client_destroy_leaderboard_entry_list(entryList_);
}
entryList_ = pendingEntryList_;
pendingEntryList_ = nullptr;
RecreateViews();
}
}
void RetroAchievementsLeaderboardScreen::update() {
UITabbedBaseDialogScreen::update();
Poll();
}
RetroAchievementsSettingsScreen::~RetroAchievementsSettingsScreen() = default;
void RetroAchievementsSettingsScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
auto di = GetI18NCategory(I18NCat::DIALOG);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
using namespace UI;
AddTab("AchievementsAccount", ac->T("Account"), [this](UI::LinearLayout *layout) {
CreateAccountTab(layout);
});
// Don't bother creating this tab if we don't have a file browser.
AddTab("AchievementsCustomize", ac->T("Customize"), [this](UI::LinearLayout *layout) {
CreateCustomizeTab(layout);
});
AddTab("AchievementsDeveloperTools", sy->T("Developer Tools"), [this](UI::LinearLayout *layout) {
CreateDeveloperToolsTab(layout);
});
}
void RetroAchievementsSettingsScreen::sendMessage(UIMessage message, const char *value) {
UITabbedBaseDialogScreen::sendMessage(message, value);
if (message == UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE) {
RecreateViews();
}
}
void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
auto di = GetI18NCategory(I18NCat::DIALOG);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
using namespace UI;
viewGroup->Add(new PaneTitleBar(Path(), sy->T("RetroAchievements"), "/docs/reference/retro-achievements/"));
if (!g_Config.bAchievementsEnable) {
viewGroup->Add(new NoticeView(NoticeLevel::INFO, ac->T("Achievements are disabled"), "", new LinearLayoutParams(Margins(5))));
} else if (Achievements::IsLoggedIn()) {
const rc_client_user_t *info = rc_client_get_user_info(Achievements::GetClient());
// In the future, RetroAchievements will support display names. Prepare for that.
if (strcmp(info->display_name, info->username) != 0) {
viewGroup->Add(new InfoItem(ac->T("Name"), info->display_name));
}
viewGroup->Add(new InfoItem(di->T("Username"), info->username));
// viewGroup->Add(new InfoItem(ac->T("Unread messages"), info.numUnreadMessages));
viewGroup->Add(new Choice(di->T("Log out")))->OnClick.Add([](UI::EventParams &) -> void {
Achievements::Logout();
});
} else {
std::string errorMessage;
if (Achievements::LoginProblems(&errorMessage)) {
viewGroup->Add(new NoticeView(NoticeLevel::WARN, ac->T("Failed logging in to RetroAchievements"), errorMessage));
viewGroup->Add(new Choice(di->T("Log out")))->OnClick.Add([](UI::EventParams &) -> void {
Achievements::Logout();
});
} else if (System_GetPropertyBool(SYSPROP_HAS_LOGIN_DIALOG)) {
viewGroup->Add(new Choice(di->T("Log in")))->OnClick.Add([this](UI::EventParams &) -> void {
auto di = GetI18NCategory(I18NCat::DIALOG);
std::string title = StringFromFormat("RetroAchievements: %s", di->T_cstr("Log in"));
System_AskUsernamePassword(GetRequesterToken(), title, g_Config.sAchievementsUserName, [](const std::string &value, int) {
std::vector<std::string> parts;
SplitString(value, '\n', parts);
if (parts.size() == 2 && !parts[0].empty() && !parts[1].empty()) {
Achievements::LoginAsync(parts[0].c_str(), parts[1].c_str());
}
});
});
} else {
// Hack up a temporary quick login-form-ish-thing
viewGroup->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sAchievementsUserName, di->T("Username"), "", 128, screenManager()));
viewGroup->Add(new PopupTextInputChoice(GetRequesterToken(), &password_, di->T("Password"), "", 128, screenManager()))->SetPasswordDisplay();
Choice *loginButton = viewGroup->Add(new Choice(di->T("Log in")));
loginButton->OnClick.Add([this](UI::EventParams &) -> void {
if (!g_Config.sAchievementsUserName.empty() && !password_.empty()) {
Achievements::LoginAsync(g_Config.sAchievementsUserName.c_str(), password_.c_str());
memset(&password_[0], 0, password_.size());
password_.clear();
}
});
loginButton->SetEnabledFunc([this]() {
return !g_Config.sAchievementsUserName.empty() && !password_.empty();
});
}
viewGroup->Add(new Choice(ac->T("Register on www.retroachievements.org")))->OnClick.Add([](UI::EventParams &) -> void {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://retroachievements.org/createaccount.php");
});
}
using namespace UI;
viewGroup->Add(new ItemHeader(di->T("Settings")));
viewGroup->Add(new CheckBox(&g_Config.bAchievementsEnable, ac->T("Achievements enabled")))->OnClick.Add([this](UI::EventParams &e) -> void {
Achievements::UpdateSettings();
RecreateViews();
});
viewGroup->Add(new CheckBox(&g_Config.bAchievementsHardcoreMode, ac->T("Hardcore Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new ItemHeader(di->T("Links")));
viewGroup->Add(new Choice(ac->T("RetroAchievements website"), ImageID("I_LINK_OUT")))->OnClick.Add([](UI::EventParams &) -> void {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.retroachievements.org/");
});
viewGroup->Add(new Choice(ac->T("How to use RetroAchievements"), ImageID("I_LINK_OUT")))->OnClick.Add([](UI::EventParams &) -> void {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/docs/reference/retro-achievements");
});
}
void RetroAchievementsSettingsScreen::CreateCustomizeTab(UI::ViewGroup *viewGroup) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
auto a = GetI18NCategory(I18NCat::AUDIO);
viewGroup->Add(new PaneTitleBar(Path(), ac->T("Customize"), "/docs/reference/retro-achievements/"));
using namespace UI;
viewGroup->Add(new ItemHeader(ac->T("Sound Effects")));
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
viewGroup->Add(new AudioFileChooser(GetRequesterToken(), &g_Config.sAchievementsUnlockAudioFile, ac->T("Achievement unlocked"), UISound::ACHIEVEMENT_UNLOCKED));
viewGroup->Add(new AudioFileChooser(GetRequesterToken(), &g_Config.sAchievementsLeaderboardSubmitAudioFile, ac->T("Leaderboard score submission"), UISound::LEADERBOARD_SUBMITTED));
}
PopupSliderChoice *achievementVolume = viewGroup->Add(new PopupSliderChoice(&g_Config.iAchievementVolume, VOLUME_OFF, VOLUMEHI_FULL, MultiplierToVolume100(0.6f), ac->T("Achievement sound volume"), screenManager()));
achievementVolume->SetFormat("%d%%");
achievementVolume->SetEnabledPtr(&g_Config.bEnableSound);
achievementVolume->SetZeroLabel(a->T("Mute"));
static const char *positions[] = { "None", "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right" };
viewGroup->Add(new ItemHeader(ac->T("Notifications")));
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardStartedOrFailedPos, ac->T("Leaderboard attempt started or failed"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardSubmittedPos, ac->T("Leaderboard result submitted"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardTrackerPos, ac->T("Leaderboard tracker"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsUnlockedPos, ac->T("Achievement unlocked"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsChallengePos, ac->T("Challenge indicator"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsProgressPos, ac->T("Achievement progress"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
}
void RetroAchievementsSettingsScreen::CreateDeveloperToolsTab(UI::ViewGroup *viewGroup) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
auto di = GetI18NCategory(I18NCat::DIALOG);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
using namespace UI;
viewGroup->Add(new PaneTitleBar(Path(), sy->T("Developer Tools"), "/docs/reference/retro-achievements/"));
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
viewGroup->Add(new CheckBox(&g_Config.bAchievementsEnableRAIntegration, ac->T("Enable RAIntegration (for achievement development)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
#endif
viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new CheckBox(&g_Config.bAchievementsUnofficial, ac->T("Unofficial achievements")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new CheckBox(&g_Config.bAchievementsLogBadMemReads, ac->T("Log bad memory accesses")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new CheckBox(&g_Config.bAchievementsSaveStateInHardcoreMode, ac->T("Allow Save State in Hardcore Mode (but not Load State)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
}
void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h) {
*w = 0.0f;
switch (style) {
case AchievementRenderStyle::PROGRESS_INDICATOR:
dc.MeasureText(dc.GetTheme().uiFont, 1.0f, 1.0f, achievement->measured_progress, w, h);
*w += 44.0f + 4.0f * 3.0f;
*h = 44.0f;
break;
case AchievementRenderStyle::CHALLENGE_INDICATOR:
// ONLY the icon.
*w = 60.0f;
*h = 60.0f;
break;
default:
*h = 72.0f;
break;
}
}
static void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
*w = 0.0f;
*h = 72.0f;
}
static void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
*w = 0.0f;
*h = 72.0f;
}
// Graphical
void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
using namespace UI;
UI::Drawable background = UI::Drawable(dc.GetTheme().backgroundColor);
if (hasFocus) {
background = dc.GetTheme().itemFocusedStyle.background;
}
_assert_(achievement);
// Set some alpha, if displayed in list.
if (style == AchievementRenderStyle::LISTED) {
background.color = colorAlpha(background.color, 0.6f);
}
if (!achievement->unlocked && !hasFocus) {
// Make the background color gray.
// TODO: Different colors in hardcore mode, or even in the "re-take achievements" mode when we add that?
background.color = (background.color & 0xFF000000) | 0x706060;
}
int iconState = achievement->state;
background.color = alphaMul(background.color, alpha);
uint32_t fgColor = alphaMul(dc.GetTheme().itemStyle.fgColor, alpha);
if (style == AchievementRenderStyle::UNLOCKED) {
float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f);
background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite);
}
float padding = 4.0f;
float iconSpace = bounds.h - padding * 2.0f;
dc.Flush();
dc.RebindTexture();
dc.PushScissor(bounds);
dc.Begin();
if (style != AchievementRenderStyle::LISTED) {
dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
}
dc.FillRect(background, bounds);
dc.Flush();
dc.Begin();
dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Normal));
char temp[512];
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
switch (style) {
case AchievementRenderStyle::LISTED:
case AchievementRenderStyle::UNLOCKED:
{
dc.SetFontScale(1.0f, 1.0f);
std::string title = achievement->title;
std::string_view badge = "";
// Add simple display of the achievement types.
// Needs refinement, but works.
// See issue #19632
switch (achievement->type) {
case RC_CLIENT_ACHIEVEMENT_TYPE_MISSABLE:
badge = ac->T("Missable");
break;
case RC_CLIENT_ACHIEVEMENT_TYPE_PROGRESSION:
badge = ac->T("Progression");
break;
case RC_CLIENT_ACHIEVEMENT_TYPE_WIN:
badge = ac->T("Win");
break;
}
dc.DrawTextRect(title, bounds.Inset(iconSpace + 12.0f, 2.0f, padding, padding), fgColor, ALIGN_TOPLEFT);
dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Small));
dc.DrawTextRectSqueeze(DeNull(achievement->description), bounds.Inset(iconSpace + 12.0f, 39.0f, padding, padding), fgColor, ALIGN_TOPLEFT);
dc.DrawTextRect(badge, bounds, fgColor, ALIGN_TOPRIGHT);
if (style == AchievementRenderStyle::LISTED && strlen(achievement->measured_progress) > 0) {
dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Normal));
dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + 12.0f, padding, padding + 100.0f, padding), fgColor, ALIGN_VCENTER | ALIGN_RIGHT);
}
// TODO: Draw measured_progress / measured_percent in a cute way
snprintf(temp, sizeof(temp), "%d", achievement->points);
// The points number to the right.
dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Big));
dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | (badge.empty() ? ALIGN_VCENTER : ALIGN_BOTTOMRIGHT));
dc.Flush();
break;
}
case AchievementRenderStyle::PROGRESS_INDICATOR:
// TODO: Also render a progress bar.
dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + padding * 2.0f, padding, padding, padding), fgColor, ALIGN_LEFT | ALIGN_VCENTER);
// Show the unlocked icon.
iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED;
break;
case AchievementRenderStyle::CHALLENGE_INDICATOR:
// Nothing but the icon, unlocked.
iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED;
break;
}
// Download and display the image.
const char *url = iconState == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED ? achievement->badge_url : achievement->badge_locked_url;
Achievements::DownloadImageIfMissing(url);
if (g_iconCache.BindIconTexture(&dc, url)) {
dc.Draw()->DrawTexRect(Bounds(bounds.x + padding, bounds.y + padding, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
}
dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Normal));
dc.Flush();
dc.RebindTexture();
dc.PopScissor();
}
static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view title, float maxWidth, float *w, float *h, uint32_t subsetId) {
std::string description = Achievements::GetGameAchievementSummary(subsetId);
float iconSpace = 64.0f;
float availableWidth = maxWidth - iconSpace - 5.0f - 5.0f - 8.0f;
float titleWidth, titleHeight;
dc.MeasureTextRect(dc.GetTheme().uiFont, 1.0f, 1.0f, title, availableWidth, &titleWidth, &titleHeight, FLAG_ELLIPSIZE_TEXT);
dc.MeasureTextRect(dc.GetTheme().uiFontSmall, 1.0f, 1.0f, description, availableWidth, w, h, FLAG_WRAP_TEXT);
*h += 8.0f + titleHeight;
*w += 8.0f;
}
static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha, const rc_client_game_t *gameInfo, uint32_t subsetId) {
using namespace UI;
UI::Drawable background = dc.GetTheme().itemStyle.background;
background.color = alphaMul(background.color, alpha);
uint32_t fgColor = colorAlpha(dc.GetTheme().itemStyle.fgColor, alpha);
float iconSpace = 64.0f;
dc.Flush();
dc.Begin();
dc.FillRect(background, bounds);
dc.SetFontScale(1.0f, 1.0f);
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.DrawTextRect(gameInfo->title, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_ELLIPSIZE_TEXT);
std::string description = Achievements::GetGameAchievementSummary(subsetId);
dc.SetFontStyle(dc.GetTheme().uiFontSmall);
dc.DrawTextRect(description, bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_WRAP_TEXT);
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.Flush();
Achievements::DownloadImageIfMissing(gameInfo->badge_url);
if (g_iconCache.BindIconTexture(&dc, gameInfo->badge_url)) {
dc.Draw()->DrawTexRect(Bounds(bounds.x, bounds.y + (bounds.h - iconSpace) * 0.5f, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
}
dc.Flush();
dc.RebindTexture();
}
static void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
using namespace UI;
UI::Drawable background = dc.GetTheme().itemStyle.background;
if (hasFocus) {
background = dc.GetTheme().itemFocusedStyle.background;
}
background.color = alphaMul(background.color, alpha);
uint32_t fgColor = alphaMul(dc.GetTheme().itemStyle.fgColor, alpha);
if (style == AchievementRenderStyle::UNLOCKED) {
float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f);
background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite);
}
dc.Flush();
dc.Begin();
dc.FillRect(background, bounds);
dc.SetFontScale(1.0f, 1.0f);
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.DrawTextRect(DeNull(leaderboard->title), bounds.Inset(12.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
dc.SetFontStyle(dc.GetTheme().uiFontSmall);
dc.DrawTextRectSqueeze(DeNull(leaderboard->description), bounds.Inset(12.0f, 39.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
/*
char temp[64];
snprintf(temp, sizeof(temp), "%d", leaderboard.points);
dc.SetFontScale(1.5f, 1.5f);
dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
dc.Flush();
*/
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.Flush();
dc.RebindTexture();
}
static void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) {
using namespace UI;
UI::Drawable background = dc.GetTheme().itemStyle.background;
if (hasFocus) {
background = dc.GetTheme().itemFocusedStyle.background;
}
if (isCurrentUser) {
background = dc.GetTheme().itemDownStyle.background;
}
background.color = alphaMul(background.color, alpha);
uint32_t fgColor = alphaMul(dc.GetTheme().itemStyle.fgColor, alpha);
float iconSize = 64.0f;
float numberSpace = 128.0f;
float iconLeft = numberSpace + 5.0f;
float iconSpace = numberSpace + 5.0f + iconSize;
// Sanity check
if (!entry->user) {
return;
}
dc.Flush();
dc.Begin();
dc.FillRect(background, bounds);
dc.SetFontScale(1.0f, 1.0f);
dc.SetFontStyle(dc.GetTheme().uiFontBig);
dc.DrawTextRect(StringFromFormat("%d", entry->rank), Bounds(bounds.x + 4.0f, bounds.y + 4.0f, numberSpace - 10.0f, bounds.h - 4.0f * 2.0f), fgColor, ALIGN_TOPRIGHT);
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.DrawTextRect(entry->user, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
dc.SetFontStyle(dc.GetTheme().uiFontSmall);
dc.DrawTextRect(DeNull(entry->display), bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
dc.SetFontStyle(dc.GetTheme().uiFont);
dc.Flush();
// Come up with a unique name for the icon entry.
char userImageUrl[512];
if (RC_OK == rc_client_leaderboard_entry_get_user_image_url(entry, userImageUrl, sizeof(userImageUrl))) {
Achievements::DownloadImageIfMissing(userImageUrl);
if (g_iconCache.BindIconTexture(&dc, userImageUrl)) {
dc.Draw()->DrawTexRect(Bounds(bounds.x + iconLeft, bounds.y + 4.0f, 64.0f, 64.0f), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
}
}
dc.Flush();
dc.RebindTexture();
}
void AchievementView::Draw(UIContext &dc) {
if (!achievement_) {
return;
}
RenderAchievement(dc, achievement_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f, HasFocus());
}
void AchievementView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
if (!achievement_) {
return;
}
MeasureAchievement(dc, achievement_, AchievementRenderStyle::LISTED, &w, &h);
}
void AchievementView::ClickInternal() {
if (!achievement_) {
return;
}
// In debug builds, clicking achievements will show them being unlocked (which may be a lie).
#ifdef _DEBUG
static int type = 0;
type++;
type = type % 5;
switch (type) {
case 0: g_OSD.ShowAchievementUnlocked((int)achievement_->id); break;
case 1: g_OSD.ShowAchievementProgress((int)achievement_->id, true); break;
case 2: g_OSD.ShowAchievementProgress((int)achievement_->id, false); break;
case 3: g_OSD.ShowChallengeIndicator((int)achievement_->id, true); break;
case 4: g_OSD.ShowChallengeIndicator((int)achievement_->id, false); break;
}
#endif
}
void GameAchievementSummaryView::Draw(UIContext &dc) {
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
if (client_game) {
RenderGameAchievementSummary(dc, bounds_, 1.0f, client_game, subsetId_);
}
}
void GameAchievementSummaryView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const {
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
if (!client_game) {
w = 0;
h = 0;
return;
}
float layoutWidth = layoutParams_->width;
if (layoutWidth < 0) {
// If there's no size, let's grow as big as we want.
layoutWidth = horiz.size;
}
ApplyBoundBySpec(layoutWidth, horiz);
MeasureGameAchievementSummary(dc, client_game->title, layoutWidth, &w, &h, subsetId_);
}
void LeaderboardSummaryView::Draw(UIContext &dc) {
RenderLeaderboardSummary(dc, leaderboard_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f, HasFocus());
}
void LeaderboardSummaryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
MeasureLeaderboardSummary(dc, leaderboard_, &w, &h);
}
void LeaderboardEntryView::Draw(UIContext &dc) {
RenderLeaderboardEntry(dc, entry_, bounds_, 1.0f, HasFocus(), isCurrentUser_);
}
void LeaderboardEntryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
MeasureLeaderboardEntry(dc, entry_, &w, &h);
}