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Henrik Rydgård b2faec0533 Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
The D2D-based text renderer requires a D3D11 context, which confuses
RenderDoc (it doesn't permit multiple 3D APIs in the same process).

So, let's restore the old GDI renderer and use it if RenderDoc is attached.

See #21638
2026-05-20 10:25:29 +02:00
..
2026-05-13 11:37:26 +02:00
2025-11-14 10:10:44 +01:00
2025-11-14 10:10:44 +01:00

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NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

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First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.