mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-05-29 00:21:34 +08:00
768 lines
21 KiB
C++
768 lines
21 KiB
C++
// This file in particular along with its header is public domain, use it for whatever you want.
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#include <windows.h>
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#include <hidsdi.h>
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#include <setupapi.h>
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#include <initguid.h>
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#include <vector>
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#include "Windows/HidInputDevice.h"
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#include "Common/CommonTypes.h"
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#include "Common/TimeUtil.h"
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#include "Common/Math/math_util.h"
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#include "Common/Log.h"
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#include "Common/Input/InputState.h"
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#include "Common/Common.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/OSD.h"
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constexpr u8 LED_R = 0x05;
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constexpr u8 LED_G = 0x10;
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constexpr u8 LED_B = 0x40;
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enum HIDButton : u32 {
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PS_DPAD_UP = 1, // These dpad ones are not real, we convert from hat switch format.
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PS_DPAD_DOWN = 2,
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PS_DPAD_LEFT = 4,
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PS_DPAD_RIGHT = 8,
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PS_BTN_SQUARE = 16,
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PS_BTN_CROSS = 32,
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PS_BTN_TRIANGLE = 64,
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PS_BTN_CIRCLE = 128,
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PS_BTN_L1 = (1 << 8),
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PS_BTN_R1 = (1 << 9),
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PS_BTN_L2 = (1 << 10),
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PS_BTN_R2 = (1 << 11),
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PS_BTN_SHARE = (1 << 12),
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PS_BTN_OPTIONS = (1 << 13),
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PS_BTN_L3 = (1 << 14),
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PS_BTN_R3 = (1 << 15),
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PS_BTN_PS_BUTTON = (1 << 16),
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PS_BTN_TOUCHPAD = (1 << 17),
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SWITCH_PRO_BTN_Y = (1 << 0),
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SWITCH_PRO_BTN_X = (1 << 1),
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SWITCH_PRO_BTN_B = (1 << 2),
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SWITCH_PRO_BTN_A = (1 << 3),
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SWITCH_PRO_BTN_R1 = (1 << 6),
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SWITCH_PRO_BTN_R2 = (1 << 7),
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SWITCH_PRO_BTN_L3 = (1 << 11),
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SWITCH_PRO_BTN_R3 = (1 << 10),
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SWITCH_PRO_BTN_SHARE = (1 << 8),
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SWITCH_PRO_BTN_OPTIONS = (1 << 9),
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SWITCH_PRO_BTN_PS_BUTTON = (1 << 12),
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SWITCH_PRO_BTN_CAPTURE = (1 << 13),
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SWITCH_PRO_DPAD_DOWN = (1 << 16),
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SWITCH_PRO_DPAD_UP = (1 << 17),
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SWITCH_PRO_DPAD_RIGHT = (1 << 18),
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SWITCH_PRO_DPAD_LEFT = (1 << 19),
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SWITCH_PRO_BTN_L1 = (1 << 22),
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SWITCH_PRO_BTN_L2 = (1 << 23),
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};
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struct ButtonInputMapping {
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HIDButton button;
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InputKeyCode keyCode;
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};
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static const ButtonInputMapping g_psInputMappings[] = {
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{PS_DPAD_UP, NKCODE_DPAD_UP},
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{PS_DPAD_DOWN, NKCODE_DPAD_DOWN},
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{PS_DPAD_LEFT, NKCODE_DPAD_LEFT},
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{PS_DPAD_RIGHT, NKCODE_DPAD_RIGHT},
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{PS_BTN_SQUARE, NKCODE_BUTTON_4},
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{PS_BTN_TRIANGLE, NKCODE_BUTTON_3},
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{PS_BTN_CIRCLE, NKCODE_BUTTON_1},
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{PS_BTN_CROSS, NKCODE_BUTTON_2},
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{PS_BTN_PS_BUTTON, NKCODE_HOME},
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{PS_BTN_SHARE, NKCODE_BUTTON_9},
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{PS_BTN_OPTIONS, NKCODE_BUTTON_10},
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{PS_BTN_L1, NKCODE_BUTTON_7},
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{PS_BTN_R1, NKCODE_BUTTON_8},
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// {PS_BTN_L2, NKCODE_BUTTON_L2}, // These are done by the analog triggers.
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// {PS_BTN_R2, NKCODE_BUTTON_R2},
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{PS_BTN_L3, NKCODE_BUTTON_THUMBL},
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{PS_BTN_R3, NKCODE_BUTTON_THUMBR},
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};
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static const ButtonInputMapping g_switchProInputMappings[] = {
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{SWITCH_PRO_DPAD_UP, NKCODE_DPAD_UP},
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{SWITCH_PRO_DPAD_DOWN, NKCODE_DPAD_DOWN},
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{SWITCH_PRO_DPAD_LEFT, NKCODE_DPAD_LEFT},
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{SWITCH_PRO_DPAD_RIGHT, NKCODE_DPAD_RIGHT},
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{SWITCH_PRO_BTN_Y, NKCODE_BUTTON_4},
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{SWITCH_PRO_BTN_X, NKCODE_BUTTON_1},
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{SWITCH_PRO_BTN_B, NKCODE_BUTTON_2},
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{SWITCH_PRO_BTN_A, NKCODE_BUTTON_3},
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{SWITCH_PRO_BTN_PS_BUTTON, NKCODE_HOME},
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{SWITCH_PRO_BTN_SHARE, NKCODE_BUTTON_9},
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{SWITCH_PRO_BTN_OPTIONS, NKCODE_BUTTON_10},
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{SWITCH_PRO_BTN_L1, NKCODE_BUTTON_7},
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{SWITCH_PRO_BTN_R1, NKCODE_BUTTON_8},
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{SWITCH_PRO_BTN_L2, NKCODE_BUTTON_L2}, // No analog triggers.
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{SWITCH_PRO_BTN_R2, NKCODE_BUTTON_R2},
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{SWITCH_PRO_BTN_L3, NKCODE_BUTTON_THUMBL},
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{SWITCH_PRO_BTN_R3, NKCODE_BUTTON_THUMBR},
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};
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enum PSStickAxis : u32 {
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PS_STICK_LX = 0,
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PS_STICK_LY = 1,
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PS_STICK_RX = 2,
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PS_STICK_RY = 3,
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};
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struct PSStickMapping {
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PSStickAxis stickAxis;
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InputAxis inputAxis;
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};
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// This is the same mapping as DInput etc.
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static const PSStickMapping g_psStickMappings[] = {
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{PS_STICK_LX, JOYSTICK_AXIS_X},
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{PS_STICK_LY, JOYSTICK_AXIS_Y},
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{PS_STICK_RX, JOYSTICK_AXIS_Z},
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{PS_STICK_RY, JOYSTICK_AXIS_RX},
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};
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enum PSTriggerAxis : u32 {
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PS_TRIGGER_L2 = 0,
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PS_TRIGGER_R2 = 1,
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};
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struct PSTriggerMapping {
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PSTriggerAxis triggerAxis;
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InputAxis inputAxis;
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};
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static const PSTriggerMapping g_psTriggerMappings[] = {
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{PS_TRIGGER_L2, JOYSTICK_AXIS_LTRIGGER},
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{PS_TRIGGER_R2, JOYSTICK_AXIS_RTRIGGER},
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};
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enum class SwitchProSubCmd {
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SET_INPUT_MODE = 0x03,
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SET_LOW_POWER_STATE = 0x08,
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SPI_FLASH_READ = 0x10,
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SET_LIGHTS = 0x30, // LEDs on controller
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SET_HOME_LIGHT = 0x38,
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ENABLE_IMU = 0x40,
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SET_IMU_SENS = 0x41,
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ENABLE_VIBRATION = 0x48,
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};
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constexpr int SwitchPro_INPUT_REPORT_LEN = 362;
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constexpr int SwitchPro_OUTPUT_REPORT_LEN = 49;
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constexpr int SwitchPro_RUMBLE_REPORT_LEN = 64;
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static const u8 g_switchProCmdBufHeader[] = {0x0, 0x1, 0x40, 0x40, 0x0, 0x1, 0x40, 0x40};
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struct HIDControllerInfo {
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u16 vendorId;
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u16 productId;
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HIDControllerType type;
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const char *name;
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};
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constexpr u16 SONY_VID = 0x054C;
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constexpr u16 NINTENDO_VID = 0x57e;
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constexpr u16 SWITCH_PRO_PID = 0x2009;
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constexpr u16 DS4_WIRELESS = 0x0BA0;
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constexpr u16 PS_CLASSIC = 0x0CDA;
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// We pick a few ones from here to support, let's add more later.
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// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/DS4Devices.cs#L126
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static const HIDControllerInfo g_psInfos[] = {
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{SONY_VID, 0x05C4, HIDControllerType::DS4, "DS4 v.1"},
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{SONY_VID, 0x09CC, HIDControllerType::DS4, "DS4 v.2"},
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{SONY_VID, 0x0CE6, HIDControllerType::DS5, "DualSense"},
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{SONY_VID, PS_CLASSIC, HIDControllerType::DS4, "PS Classic"},
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{NINTENDO_VID, SWITCH_PRO_PID, HIDControllerType::SwitchPro, "Switch Pro"},
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// {PSSubType::DS4, DS4_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_EDGE_WIRELESS},
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};
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static bool IsSupportedGamepad(HANDLE handle, USHORT *pidOut, HIDControllerType *subType) {
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HIDD_ATTRIBUTES attr{sizeof(HIDD_ATTRIBUTES)};
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if (!HidD_GetAttributes(handle, &attr)) {
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return false;
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}
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for (const auto &info : g_psInfos) {
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if (attr.VendorID == info.vendorId && attr.ProductID == info.productId) {
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*pidOut = attr.ProductID;
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*subType = info.type;
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return true;
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}
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}
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return false;
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}
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template<class T>
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static bool WriteReport(HANDLE handle, const T &report) {
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DWORD written;
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bool result = WriteFile(handle, &report, sizeof(report), &written, NULL);
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if (!result) {
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u32 errorCode = GetLastError();
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if (errorCode == ERROR_INVALID_PARAMETER) {
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if (!HidD_SetOutputReport(handle, (PVOID)&report, sizeof(T))) {
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errorCode = GetLastError();
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}
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}
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WARN_LOG(Log::UI, "Failed initializing: %08x", errorCode);
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return false;
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}
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return true;
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}
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struct DualSenseOutputReport {
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u8 reportId;
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u8 flags1;
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u8 flags2;
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u8 rumbleRight;
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u8 rumbleLeft;
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u8 pad[2];
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u8 muteLED;
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u8 micMute; // 10
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u8 other[32];
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u8 enableBrightness;
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u8 fade;
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u8 brightness;
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u8 playerLights;
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u8 lightbarRed;
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u8 lightbarGreen;
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u8 lightbarBlue;
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};
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static_assert(sizeof(DualSenseOutputReport) == 48);
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// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/InputDevices/DualSenseDevice.cs#L905
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// Sends initialization packet to DualSense
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static bool InitializeDualSense(HANDLE handle, int outReportSize) {
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if (outReportSize != sizeof(DualSenseOutputReport)) {
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return false;
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}
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DualSenseOutputReport report{};
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report.reportId = 2;
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report.flags1 = 0x0C;
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report.flags2 = 0x15;
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report.muteLED = 1;
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report.playerLights = 1;
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report.enableBrightness = 1;
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report.brightness = 0; // 0 = high, 1 = medium, 2 = low
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report.lightbarRed = LED_R;
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report.lightbarGreen = LED_G;
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report.lightbarBlue = LED_B;
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return WriteReport(handle, report);
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}
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static bool ShutdownDualsense(HANDLE handle, int outReportSize) {
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if (outReportSize != sizeof(DualSenseOutputReport)) {
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return false;
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}
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DualSenseOutputReport report{};
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report.reportId = 2;
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report.flags1 = 0x0C;
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report.flags2 = 0x15;
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report.muteLED = 1;
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report.playerLights = 0;
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report.enableBrightness = 1;
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report.brightness = 2; // 0 = high, 1 = medium, 2 = low
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report.lightbarRed = 0;
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report.lightbarGreen = 0;
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report.lightbarBlue = 0;
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return WriteReport(handle, report);
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}
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enum class DS4FeatureBits : u8 {
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VOL_L = 0x10,
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VOL_R = 0x20,
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MIC_VOL = 0x40,
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SPEAKER_VOL = 0x80,
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RUMBLE = 0x1,
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LIGHTBAR = 0x2,
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FLASH = 0x4,
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};
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ENUM_CLASS_BITOPS(DS4FeatureBits);
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struct DualshockOutputReport {
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u8 reportID;
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u8 featureBits;
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u8 two;
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u8 pad;
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u8 rumbleRight;
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u8 rumbleLeft;
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u8 ledR;
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u8 ledG;
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u8 ledB;
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u8 padding[23];
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};
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static_assert(sizeof(DualshockOutputReport) == 32);
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static bool InitializeDualShock(HANDLE handle, int outReportSize) {
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if (outReportSize != sizeof(DualshockOutputReport)) {
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WARN_LOG(Log::UI, "DS4 unexpected report size %d", outReportSize);
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return false;
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}
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DualshockOutputReport report{};
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report.reportID = 0x05; // Report ID (DS4 output)
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report.featureBits = (u8)(DS4FeatureBits::RUMBLE | DS4FeatureBits::LIGHTBAR | DS4FeatureBits::FLASH); // Flags: enable lightbar, rumble, etc.
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report.two = 2;
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// Rumble
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report.rumbleRight = 0x00; // Right (weak)
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report.rumbleLeft = 0x00; // Left (strong)
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// Lightbar (RGB)
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report.ledR = LED_R;
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report.ledG = LED_G;
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report.ledB = LED_B;
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return WriteReport(handle, report);
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}
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static bool ShutdownDualShock(HANDLE handle, int outReportSize) {
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if (outReportSize != sizeof(DualshockOutputReport)) {
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WARN_LOG(Log::UI, "DS4 unexpected report size %d", outReportSize);
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return false;
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}
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DualshockOutputReport report{};
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report.reportID = 0x05; // Report ID (DS4 output)
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report.featureBits = (u8)(DS4FeatureBits::RUMBLE | DS4FeatureBits::LIGHTBAR | DS4FeatureBits::FLASH); // Flags: enable lightbar, rumble, etc.
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report.two = 2;
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// Rumble
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report.rumbleRight = 0x00; // Right (weak)
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report.rumbleLeft = 0x00; // Left (strong)
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// Lightbar (RGB)
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report.ledR = 0;
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report.ledG = 0;
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report.ledB = 0;
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return WriteReport(handle, report);
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}
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HANDLE OpenFirstHIDController(HIDControllerType *subType, int *reportSize, int *outReportSize) {
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GUID hidGuid;
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HidD_GetHidGuid(&hidGuid);
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HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, nullptr, nullptr, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
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if (deviceInfoSet == INVALID_HANDLE_VALUE)
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return nullptr;
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SP_DEVICE_INTERFACE_DATA interfaceData;
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interfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
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for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, nullptr, &hidGuid, i, &interfaceData); ++i) {
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DWORD requiredSize = 0;
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SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, nullptr, 0, &requiredSize, nullptr);
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std::vector<BYTE> buffer(requiredSize);
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auto* detailData = reinterpret_cast<PSP_DEVICE_INTERFACE_DETAIL_DATA>(buffer.data());
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detailData->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
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if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, detailData, requiredSize, nullptr, nullptr)) {
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HANDLE handle = CreateFile(detailData->DevicePath, GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (handle != INVALID_HANDLE_VALUE) {
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USHORT pid;
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if (IsSupportedGamepad(handle, &pid, subType)) {
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INFO_LOG(Log::UI, "Found supported gamepad. PID: %04x", pid);
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HIDP_CAPS caps;
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PHIDP_PREPARSED_DATA preparsedData;
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HidD_GetPreparsedData(handle, &preparsedData);
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HidP_GetCaps(preparsedData, &caps);
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HidD_FreePreparsedData(preparsedData);
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*reportSize = caps.InputReportByteLength;
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*outReportSize = caps.OutputReportByteLength;
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INFO_LOG(Log::UI, "Initializing gamepad. out report size=%d", *outReportSize);
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bool result;
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switch (*subType) {
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case HIDControllerType::DS5:
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result = InitializeDualSense(handle, *outReportSize);
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break;
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case HIDControllerType::DS4:
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result = InitializeDualShock(handle, *outReportSize);
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break;
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case HIDControllerType::SwitchPro:
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result = true; // InitializeSwitchPro(handle, *outReportSize);
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break;
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}
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if (!result) {
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ERROR_LOG(Log::UI, "Controller initialization failed");
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return handle;
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}
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CloseHandle(handle);
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}
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}
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return nullptr;
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}
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void HidInputDevice::AddSupportedDevices(std::set<u32> *deviceVIDPIDs) {
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for (const auto &info : g_psInfos) {
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const u32 vidpid = MAKELONG(info.vendorId, info.productId);
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deviceVIDPIDs->insert(vidpid);
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}
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}
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static u32 DecodeHatSwitch(u8 dpad) {
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u32 buttons = 0;
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if (dpad == 0 || dpad == 1 || dpad == 7) {
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buttons |= PS_DPAD_UP;
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}
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if (dpad == 1 || dpad == 2 || dpad == 3) {
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buttons |= PS_DPAD_RIGHT;
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}
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if (dpad == 3 || dpad == 4 || dpad == 5) {
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buttons |= PS_DPAD_DOWN;
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}
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if (dpad == 5 || dpad == 6 || dpad == 7) {
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buttons |= PS_DPAD_LEFT;
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}
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return buttons;
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}
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struct DualShockInputReport {
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u8 lx;
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u8 ly;
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u8 rx;
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u8 ry;
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u8 buttons[3]; // note, starts at 5 so not aligned
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u8 l2_analog;
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u8 r2_analog;
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u8 pad[2];
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u8 battery;
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// Then there's motion and all kinds of stuff.
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};
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bool ReadDualShockInput(HANDLE handle, HIDControllerState *state) {
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BYTE inputReport[64]{}; // 64-byte input report for DS4
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DWORD bytesRead = 0;
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if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
|
|
u32 error = GetLastError();
|
|
return false;
|
|
}
|
|
DualShockInputReport report{};
|
|
static_assert(sizeof(report) < sizeof(inputReport));
|
|
if (bytesRead < 14) {
|
|
return false;
|
|
}
|
|
|
|
// OK, check the first byte to figure out what we're dealing with here.
|
|
int offset = 1;
|
|
int reportId;
|
|
if (inputReport[0] == 0xA1) {
|
|
// 2-byte bluetooth frame
|
|
offset = 2;
|
|
reportId = inputReport[1];
|
|
} else {
|
|
offset = 1;
|
|
reportId = inputReport[0];
|
|
}
|
|
// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
|
|
|
|
memcpy(&report, inputReport + offset, sizeof(report));
|
|
|
|
// Center the sticks.
|
|
state->stickAxes[PS_STICK_LX] = report.lx - 128;
|
|
state->stickAxes[PS_STICK_LY] = report.ly - 128;
|
|
state->stickAxes[PS_STICK_RX] = report.rx - 128;
|
|
state->stickAxes[PS_STICK_RY] = report.ry - 128;
|
|
|
|
// Copy over the triggers.
|
|
state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
|
|
state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
|
|
|
|
state->accValid = false;
|
|
|
|
u32 buttons{};
|
|
int frameCounter = report.buttons[2] >> 2;
|
|
report.buttons[2] &= 3;
|
|
memcpy(&buttons, &report.buttons[0], 3);
|
|
|
|
// Clear out and re-fill the DPAD, it works differently somehow
|
|
buttons &= ~0xF;
|
|
buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
|
|
|
|
state->buttons = buttons;
|
|
return true;
|
|
}
|
|
|
|
// So strange that this is different!
|
|
struct DualSenseInputReport {
|
|
u8 firstByte; // must be 1
|
|
|
|
u8 lx;
|
|
u8 ly;
|
|
u8 rx;
|
|
u8 ry;
|
|
|
|
u8 l2_analog;
|
|
u8 r2_analog;
|
|
|
|
u8 frameCounter; // 7
|
|
|
|
u8 buttons[3]; // 8-10
|
|
u8 pad[5]; // 11,12,13,14,15
|
|
|
|
s16 gyroscope[3];
|
|
s16 accelerometer[3];
|
|
};
|
|
|
|
bool ReadDualSenseInput(HANDLE handle, HIDControllerState *state) {
|
|
BYTE inputReport[64]{}; // 64-byte input report for DS4
|
|
DWORD bytesRead = 0;
|
|
if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
|
|
const u32 error = GetLastError();
|
|
return false;
|
|
}
|
|
|
|
DualSenseInputReport report{};
|
|
static_assert(sizeof(report) < sizeof(inputReport));
|
|
if (bytesRead < 14) {
|
|
return false;
|
|
}
|
|
|
|
// OK, check the first byte to figure out what we're dealing with here.
|
|
if (inputReport[0] != 1) {
|
|
// Wrong data
|
|
return false;
|
|
}
|
|
// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
|
|
|
|
memcpy(&report, inputReport, sizeof(report));
|
|
|
|
// Center the sticks.
|
|
state->stickAxes[PS_STICK_LX] = report.lx - 128;
|
|
state->stickAxes[PS_STICK_LY] = report.ly - 128;
|
|
state->stickAxes[PS_STICK_RX] = report.rx - 128;
|
|
state->stickAxes[PS_STICK_RY] = report.ry - 128;
|
|
|
|
// Copy over the triggers.
|
|
state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
|
|
state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
|
|
|
|
const float accelScale = (1.0f / 8192.0f) * 9.81f;
|
|
// We need to remap the axes a bit.
|
|
state->accValid = true;
|
|
state->accelerometer[0] = -report.accelerometer[2] * accelScale;
|
|
state->accelerometer[1] = -report.accelerometer[0] * accelScale;
|
|
state->accelerometer[2] = report.accelerometer[1] * accelScale;
|
|
|
|
u32 buttons{};
|
|
report.buttons[2] &= 3; // Remove noise
|
|
memcpy(&buttons, &report.buttons[0], 3);
|
|
|
|
// Clear out and re-fill the DPAD, it works differently somehow
|
|
buttons &= ~0xF;
|
|
buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
|
|
|
|
state->buttons = buttons;
|
|
return true;
|
|
}
|
|
|
|
void HidInputDevice::Init() {}
|
|
void HidInputDevice::Shutdown() {
|
|
if (controller_) {
|
|
switch (subType_) {
|
|
case HIDControllerType::DS4:
|
|
ShutdownDualShock(controller_, outReportSize_);
|
|
break;
|
|
case HIDControllerType::DS5:
|
|
ShutdownDualsense(controller_, outReportSize_);
|
|
break;
|
|
}
|
|
CloseHandle(controller_);
|
|
controller_ = nullptr;
|
|
}
|
|
}
|
|
|
|
struct SwitchProInputReport {
|
|
u8 reportId;
|
|
u8 padding;
|
|
u8 battery;
|
|
u8 buttons[3];
|
|
u8 lStick[3]; // 2 12-bit values.
|
|
u8 rStick[3]; // 2 12-bit values.
|
|
// Next up is gyro and all sorts of stuff we don't care about right now.
|
|
};
|
|
|
|
static void DecodeSwitchProStick(const u8 *stickData, s8 *outX, s8 *outY) {
|
|
int x = ((stickData[1] & 0xF) << 8) | (stickData[0]);
|
|
int y = (stickData[1] >> 4) | (stickData[2] << 4);
|
|
|
|
// For some reason the values are not really centered. Let's approximate.
|
|
// We probably should add some low level calibration?
|
|
x = (x - 2048) / 12;
|
|
y = (y - 1950) / 12;
|
|
|
|
*outX = (s8)clamp_value(x, -128, 127);
|
|
*outY = (s8)clamp_value(y, -128, 127);
|
|
// INFO_LOG(Log::sceCtrl, "Switch Pro input: x=%d, y=%d, cx=%d, cy=%d", x, y, *outX, *outY);
|
|
}
|
|
|
|
static bool ReadSwitchProInput(HANDLE handle, HIDControllerState *state) {
|
|
BYTE inputReport[SwitchPro_INPUT_REPORT_LEN]{}; // 64-byte input report for Switch Pro
|
|
DWORD bytesRead = 0;
|
|
if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
|
|
u32 error = GetLastError();
|
|
return false;
|
|
}
|
|
|
|
if (inputReport[0] != 0x30) {
|
|
// Not a Switch Pro controller input report.
|
|
return false;
|
|
}
|
|
|
|
SwitchProInputReport report{};
|
|
memcpy(&report, inputReport, sizeof(report));
|
|
|
|
u32 buttons = 0;
|
|
memcpy(&state->buttons, &report.buttons[0], 3);
|
|
// INFO_LOG(Log::sceCtrl, "Switch Pro input: buttons=%08x", state->buttons);
|
|
|
|
DecodeSwitchProStick(report.lStick, &state->stickAxes[PS_STICK_LX], &state->stickAxes[PS_STICK_LY]);
|
|
DecodeSwitchProStick(report.rStick, &state->stickAxes[PS_STICK_RX], &state->stickAxes[PS_STICK_RY]);
|
|
return true;
|
|
}
|
|
|
|
void HidInputDevice::ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count) {
|
|
for (int i = 0; i < count; i++) {
|
|
const auto &mapping = buttonMappings[i];
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_XINPUT_0 + pad_;
|
|
key.flags = KEY_UP;
|
|
key.keyCode = mapping.keyCode;
|
|
NativeKey(key);
|
|
}
|
|
|
|
static const InputAxis allAxes[6] = {
|
|
JOYSTICK_AXIS_X,
|
|
JOYSTICK_AXIS_Y,
|
|
JOYSTICK_AXIS_Z,
|
|
JOYSTICK_AXIS_RX,
|
|
JOYSTICK_AXIS_LTRIGGER,
|
|
JOYSTICK_AXIS_RTRIGGER,
|
|
};
|
|
|
|
for (const auto axisId : allAxes) {
|
|
AxisInput axis;
|
|
axis.deviceId = DEVICE_ID_XINPUT_0 + pad_;
|
|
axis.axisId = axisId;
|
|
axis.value = 0;
|
|
NativeAxis(&axis, 1);
|
|
}
|
|
}
|
|
|
|
InputDeviceID HidInputDevice::DeviceID(int pad) {
|
|
return DEVICE_ID_PAD_0 + pad;
|
|
}
|
|
|
|
int HidInputDevice::UpdateState() {
|
|
if (!controller_) {
|
|
// Poll for controllers from time to time.
|
|
if (pollCount_ == 0) {
|
|
pollCount_ = POLL_FREQ;
|
|
HANDLE newController = OpenFirstHIDController(&subType_, &reportSize_, &outReportSize_);
|
|
if (newController) {
|
|
controller_ = newController;
|
|
}
|
|
} else {
|
|
pollCount_--;
|
|
}
|
|
}
|
|
|
|
if (controller_) {
|
|
HIDControllerState state{};
|
|
bool result = false;
|
|
const ButtonInputMapping *buttonMappings = g_psInputMappings;
|
|
u32 buttonMappingsSize = sizeof(g_psInputMappings) / sizeof(ButtonInputMapping);
|
|
if (subType_ == HIDControllerType::DS4) {
|
|
result = ReadDualShockInput(controller_, &state);
|
|
} else if (subType_ == HIDControllerType::DS5) {
|
|
result = ReadDualSenseInput(controller_, &state);
|
|
} else if (subType_ == HIDControllerType::SwitchPro) {
|
|
result = ReadSwitchProInput(controller_, &state);
|
|
buttonMappings = g_switchProInputMappings;
|
|
buttonMappingsSize = sizeof(g_switchProInputMappings) / sizeof(ButtonInputMapping);
|
|
}
|
|
|
|
if (result) {
|
|
const InputDeviceID deviceID = DeviceID(pad_);
|
|
// Process the input and generate input events.
|
|
const u32 downMask = state.buttons & (~prevState_.buttons);
|
|
const u32 upMask = (~state.buttons) & prevState_.buttons;
|
|
|
|
for (u32 i = 0; i < buttonMappingsSize; i++) {
|
|
const ButtonInputMapping &mapping = buttonMappings[i];
|
|
if (downMask & mapping.button) {
|
|
KeyInput key;
|
|
key.deviceId = deviceID;
|
|
key.flags = KEY_DOWN;
|
|
key.keyCode = mapping.keyCode;
|
|
NativeKey(key);
|
|
}
|
|
if (upMask & mapping.button) {
|
|
KeyInput key;
|
|
key.deviceId = deviceID;
|
|
key.flags = KEY_UP;
|
|
key.keyCode = mapping.keyCode;
|
|
NativeKey(key);
|
|
}
|
|
}
|
|
|
|
for (const auto &mapping : g_psStickMappings) {
|
|
if (state.stickAxes[mapping.stickAxis] != prevState_.stickAxes[mapping.stickAxis]) {
|
|
AxisInput axis;
|
|
axis.deviceId = deviceID;
|
|
axis.axisId = mapping.inputAxis;
|
|
axis.value = (float)state.stickAxes[mapping.stickAxis] * (1.0f / 128.0f);
|
|
NativeAxis(&axis, 1);
|
|
}
|
|
}
|
|
|
|
for (const auto &mapping : g_psTriggerMappings) {
|
|
if (state.triggerAxes[mapping.triggerAxis] != prevState_.triggerAxes[mapping.triggerAxis]) {
|
|
AxisInput axis;
|
|
axis.deviceId = deviceID;
|
|
axis.axisId = mapping.inputAxis;
|
|
axis.value = (float)state.triggerAxes[mapping.triggerAxis] * (1.0f / 255.0f);
|
|
NativeAxis(&axis, 1);
|
|
}
|
|
}
|
|
|
|
if (state.accValid) {
|
|
NativeAccelerometer(state.accelerometer[0], state.accelerometer[1], state.accelerometer[2]);
|
|
}
|
|
|
|
prevState_ = state;
|
|
return UPDATESTATE_NO_SLEEP; // The ReadFile sleeps for us, effectively.
|
|
} else {
|
|
// might have been disconnected. retry later.
|
|
ReleaseAllKeys(buttonMappings, buttonMappingsSize);
|
|
CloseHandle(controller_);
|
|
controller_ = NULL;
|
|
pollCount_ = POLL_FREQ;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|