mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-05-29 00:21:34 +08:00
784 lines
24 KiB
C++
784 lines
24 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <cmath>
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#include <functional>
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/UI/UI.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Common/Math/curves.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/TimeUtil.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Render/ManagedTexture.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Util/RecentFiles.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/PostShader.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/Background.h"
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#include "UI/DisplayLayoutScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/MainScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/MemStickScreen.h"
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#include "UI/MiscViews.h"
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void HandleCommonMessages(UIMessage message, const char *value, ScreenManager *manager, const Screen *activeScreen) {
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bool isActiveScreen = manager->topScreen() == activeScreen;
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if (message == UIMessage::REQUEST_CLEAR_JIT && PSP_IsInited()) {
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// TODO: This seems to clearly be the wrong place to handle this.
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if (MIPSComp::jit) {
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std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
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if (MIPSComp::jit)
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MIPSComp::jit->ClearCache();
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}
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currentMIPS->UpdateCore((CPUCore)g_Config.iCpuCore);
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} else if (message == UIMessage::SHOW_CONTROL_MAPPING && isActiveScreen && std::string(activeScreen->tag()) != "ControlMapping") {
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UpdateUIState(UISTATE_MENU);
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manager->push(new ControlMappingScreen(Path()));
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} else if (message == UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR && isActiveScreen && std::string(activeScreen->tag()) != "DisplayLayout") {
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UpdateUIState(UISTATE_MENU);
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manager->push(new DisplayLayoutScreen(Path()));
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} else if (message == UIMessage::SHOW_SETTINGS && isActiveScreen && std::string(activeScreen->tag()) != "GameSettings") {
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UpdateUIState(UISTATE_MENU);
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manager->push(new GameSettingsScreen(Path()));
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} else if (message == UIMessage::SHOW_LANGUAGE_SCREEN && isActiveScreen) {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Add([](UI::EventParams &) {
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System_PostUIMessage(UIMessage::RECREATE_VIEWS);
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System_Notify(SystemNotification::UI);
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});
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manager->push(langScreen);
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} else if (message == UIMessage::WINDOW_MINIMIZED) {
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if (!strcmp(value, "true")) {
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gstate_c.skipDrawReason |= SKIPDRAW_WINDOW_MINIMIZED;
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} else {
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gstate_c.skipDrawReason &= ~SKIPDRAW_WINDOW_MINIMIZED;
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}
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}
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}
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ScreenRenderFlags BackgroundScreen::render(ScreenRenderMode mode) {
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if (mode & ScreenRenderMode::FIRST) {
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SetupViewport();
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} else {
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_dbg_assert_(false);
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}
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UIContext *uiContext = screenManager()->getUIContext();
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uiContext->PushTransform({ translation_, scale_, alpha_ });
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uiContext->Begin();
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float x, y, z;
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screenManager()->getFocusPosition(x, y, z);
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if (!gamePath_.empty()) {
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::DrawGameBackground(*uiContext, gamePath_, x, y, z);
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} else {
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::DrawBackground(*uiContext, 1.0f, x, y, z);
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}
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uiContext->Flush();
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uiContext->PopTransform();
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return ScreenRenderFlags::NONE;
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}
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void BackgroundScreen::sendMessage(UIMessage message, const char *value) {
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switch (message) {
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case UIMessage::GAME_SELECTED:
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if (value && strlen(value)) {
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gamePath_ = Path(value);
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} else {
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gamePath_.clear();
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}
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break;
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default:
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break;
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}
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}
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void UIBaseDialogScreen::sendMessage(UIMessage message, const char *value) {
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if (message == UIMessage::SHOW_SETTINGS && screenManager()->topScreen() == this) {
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screenManager()->push(new GameSettingsScreen(gamePath_));
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} else {
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HandleCommonMessages(message, value, screenManager(), this);
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}
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}
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void UIBaseScreen::sendMessage(UIMessage message, const char *value) {
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HandleCommonMessages(message, value, screenManager(), this);
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}
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void UIBaseDialogScreen::AddStandardBack(UI::ViewGroup *parent) {
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using namespace UI;
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auto di = GetI18NCategory(I18NCat::DIALOG);
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parent->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK"), new AnchorLayoutParams(190, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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PromptScreen::PromptScreen(const Path &gamePath, std::string_view message, std::string_view yesButtonText, std::string_view noButtonText, std::function<void(bool)> callback)
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: UIBaseDialogScreen(gamePath), message_(message), callback_(callback) {
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yesButtonText_ = yesButtonText;
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noButtonText_ = noButtonText;
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}
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void PromptScreen::CreateViews() {
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
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root_ = new AnchorLayout();
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ViewGroup *rightColumnItems;
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if (!portrait) {
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// Horizontal layout.
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root_->Add(new TextView(message_, ALIGN_LEFT | FLAG_WRAP_TEXT, false, new AnchorLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 15, 105, 330, 10)))->SetClip(false);
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rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(300, WRAP_CONTENT, NONE, 105, 15, NONE));
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root_->Add(rightColumnItems);
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} else {
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// Vertical layout
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root_->Add(new TextView(message_, ALIGN_LEFT | FLAG_WRAP_TEXT, false, new AnchorLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 15, 15, 55, NONE)))->SetClip(false);
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// Leave space for the version at the bottom.
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rightColumnItems = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(FILL_PARENT, WRAP_CONTENT, 15, NONE, 15, 65));
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root_->Add(rightColumnItems);
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}
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Choice *yesButton = new Choice(yesButtonText_, portrait ? new LinearLayoutParams(1.0f) : nullptr);
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yesButton->SetCentered(portrait);
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yesButton->OnClick.Add([this](UI::EventParams &e) {
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TriggerFinish(DR_OK);
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});
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Choice *noButton = nullptr;
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if (!noButtonText_.empty()) {
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noButton = new Choice(noButtonText_, portrait ? new LinearLayoutParams(1.0f) : nullptr);
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noButton->SetCentered(portrait);
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noButton->OnClick.Add([this](UI::EventParams &e) {
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TriggerFinish(DR_CANCEL);
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});
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}
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// The order of the button depends on the platform, if vertical layout is used.
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// Following UI standards here.
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if (portrait) {
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#if PPSSPP_PLATFORM(WINDOWS)
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// On Windows, we put the yes button on the left.
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rightColumnItems->Add(yesButton);
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if (noButton) {
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rightColumnItems->Add(noButton);
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}
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#else
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// On other platforms, we put the yes button on the right.
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if (noButton) {
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rightColumnItems->Add(noButton);
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}
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rightColumnItems->Add(yesButton);
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#endif
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} else {
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// In horizontal layout, the buttons are placed vertically, we always put the yes button on top.
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rightColumnItems->Add(yesButton);
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if (noButton) {
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rightColumnItems->Add(noButton);
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}
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}
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if (!noButton) {
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// This is an information screen, not a question.
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// Sneak in the version of PPSSPP in the bottom left corner, for debug-reporting user screenshots.
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std::string version = System_GetProperty(SYSPROP_BUILD_VERSION);
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root_->Add(new TextView(version, 0, true, new AnchorLayoutParams(10.0f, NONE, NONE, 10.0f)));
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}
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root_->SetDefaultFocusView(noButton ? noButton : yesButton);
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}
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void PromptScreen::TriggerFinish(DialogResult result) {
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if (callback_) {
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callback_(result == DR_OK || result == DR_YES);
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}
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UIBaseDialogScreen::TriggerFinish(result);
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}
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TextureShaderScreen::TextureShaderScreen(std::string_view title) : ListPopupScreen(title) {}
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void TextureShaderScreen::CreateViews() {
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auto ps = GetI18NCategory(I18NCat::TEXTURESHADERS);
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ReloadAllPostShaderInfo(screenManager()->getDrawContext());
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shaders_ = GetAllTextureShaderInfo();
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std::vector<std::string> items;
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int selected = -1;
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for (int i = 0; i < (int)shaders_.size(); i++) {
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if (shaders_[i].section == g_Config.sTextureShaderName)
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selected = i;
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items.emplace_back(ps->T(shaders_[i].section, shaders_[i].name));
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}
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adaptor_ = UI::StringVectorListAdaptor(items, selected);
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ListPopupScreen::CreateViews();
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}
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void TextureShaderScreen::OnCompleted(DialogResult result) {
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if (result != DR_OK)
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return;
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g_Config.sTextureShaderName = shaders_[listView_->GetSelected()].section;
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}
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NewLanguageScreen::NewLanguageScreen(std::string_view title) : ListPopupScreen(title) {
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// Disable annoying encoding warning
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#ifdef _MSC_VER
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#pragma warning(disable:4566)
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#endif
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auto &langValuesMapping = GetLangValuesMapping();
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std::vector<File::FileInfo> tempLangs;
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g_VFS.GetFileListing("lang", &tempLangs, "ini");
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std::vector<std::string> listing;
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int selected = -1;
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int counter = 0;
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for (size_t i = 0; i < tempLangs.size(); i++) {
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// Skip README
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if (tempLangs[i].name.find("README") != std::string::npos) {
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continue;
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}
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// We only support Arabic on platforms where we have support for the native text rendering
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// APIs, as proper Arabic support is way too difficult to implement ourselves.
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#if !(defined(USING_QT_UI) || PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID))
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if (tempLangs[i].name.find("ar_AE") != std::string::npos) {
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continue;
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}
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if (tempLangs[i].name.find("fa_IR") != std::string::npos) {
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continue;
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}
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#endif
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const File::FileInfo &lang = tempLangs[i];
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langs_.push_back(lang);
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std::string code;
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size_t dot = lang.name.find('.');
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if (dot != std::string::npos)
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code = lang.name.substr(0, dot);
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std::string buttonTitle = lang.name;
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if (!code.empty()) {
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auto iter = langValuesMapping.find(code);
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if (iter == langValuesMapping.end()) {
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// No title found, show locale code
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buttonTitle = code;
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} else {
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buttonTitle = iter->second.first;
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}
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}
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if (g_Config.sLanguageIni == code)
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selected = counter;
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listing.push_back(buttonTitle);
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counter++;
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}
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adaptor_ = UI::StringVectorListAdaptor(listing, selected);
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}
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void NewLanguageScreen::OnCompleted(DialogResult result) {
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if (result != DR_OK)
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return;
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std::string oldLang = g_Config.sLanguageIni;
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std::string iniFile = langs_[listView_->GetSelected()].name;
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std::string_view code, part2;
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if (!SplitStringOnce(iniFile, &code, &part2, '.')) {
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return;
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}
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g_Config.sLanguageIni = code;
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bool iniLoadedSuccessfully = false;
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const Path langOverridePath = GetSysDirectory(DIRECTORY_SYSTEM) / "lang";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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iniLoadedSuccessfully = g_i18nrepo.LoadIni(g_Config.sLanguageIni);
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else
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iniLoadedSuccessfully = g_i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
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if (iniLoadedSuccessfully) {
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RecreateViews();
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System_Notify(SystemNotification::UI);
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} else {
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// Failed to load the language ini. Shouldn't really happen, but let's just switch back to the old language.
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g_Config.sLanguageIni = oldLang;
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}
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}
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void LogoScreen::Next() {
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if (!switched_) {
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switched_ = true;
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Path gamePath = boot_filename;
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switch (afterLogoScreen_) {
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case AfterLogoScreen::TO_GAME_SETTINGS:
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if (!gamePath.empty()) {
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screenManager()->switchScreen(new EmuScreen(gamePath));
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} else {
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screenManager()->switchScreen(new MainScreen());
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}
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screenManager()->push(new GameSettingsScreen(gamePath));
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break;
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case AfterLogoScreen::MEMSTICK_SCREEN_INITIAL_SETUP:
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screenManager()->switchScreen(new MemStickScreen(true));
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break;
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case AfterLogoScreen::DEFAULT:
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default:
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if (boot_filename.size()) {
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screenManager()->switchScreen(new EmuScreen(gamePath));
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} else {
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screenManager()->switchScreen(new MainScreen());
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}
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break;
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}
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}
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}
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const float logoScreenSeconds = 2.5f;
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LogoScreen::LogoScreen(AfterLogoScreen afterLogoScreen)
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: afterLogoScreen_(afterLogoScreen) {
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}
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void LogoScreen::update() {
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UIScreen::update();
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double rate = std::max(30.0, (double)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE));
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if ((double)frames_ / rate > logoScreenSeconds) {
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Next();
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}
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frames_++;
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sinceStart_ = (double)frames_ / rate;
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}
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void LogoScreen::sendMessage(UIMessage message, const char *value) {
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if (message == UIMessage::REQUEST_GAME_BOOT && screenManager()->topScreen() == this) {
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screenManager()->switchScreen(new EmuScreen(Path(value)));
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}
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}
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bool LogoScreen::key(const KeyInput &key) {
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if (key.deviceId != DEVICE_ID_MOUSE && (key.flags & KeyInputFlags::DOWN)) {
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Next();
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return true;
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}
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return false;
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}
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void LogoScreen::touch(const TouchInput &touch) {
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if (touch.flags & TouchInputFlags::DOWN) {
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Next();
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}
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}
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void LogoScreen::DrawForeground(UIContext &dc) {
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using namespace Draw;
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const Bounds &bounds = dc.GetLayoutBounds();
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dc.Begin();
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float t = (float)sinceStart_ / (logoScreenSeconds / 3.0f);
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float alpha = t;
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if (t > 1.0f)
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alpha = 1.0f;
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float alphaText = alpha;
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if (t > 2.0f)
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alphaText = 3.0f - t;
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uint32_t textColor = colorAlpha(dc.GetTheme().infoStyle.fgColor, alphaText);
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auto cr = GetI18NCategory(I18NCat::PSPCREDITS);
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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char temp[256];
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const float startY = bounds.centerY() - 70;
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// Manually formatting UTF-8 is fun. \xXX doesn't work everywhere.
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snprintf(temp, sizeof(temp), "%s Henrik Rydg%c%crd", cr->T_cstr("created", "Created by"), 0xC3, 0xA5);
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if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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UI::DrawIconShine(dc, Bounds::FromCenter(bounds.centerX() - 125, startY, 60.0f), 0.7f, true);
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dc.Draw()->DrawImage(ImageID("I_ICON_GOLD"), bounds.centerX() - 125, startY, 1.2f, 0xFFFFFFFF, ALIGN_CENTER);
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} else {
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dc.Draw()->DrawImage(ImageID("I_ICON"), bounds.centerX() - 125, startY, 1.2f, 0xFFFFFFFF, ALIGN_CENTER);
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}
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dc.Draw()->DrawImage(ImageID("I_LOGO"), bounds.centerX() + 45, startY, 1.5f, 0xFFFFFFFF, ALIGN_CENTER);
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//dc.Draw()->DrawTextShadow(UBUNTU48, "PPSSPP", bounds.w / 2, bounds.h / 2 - 30, textColor, ALIGN_CENTER);
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dc.SetFontScale(1.0f, 1.0f);
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dc.SetFontStyle(dc.GetTheme().uiFont);
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dc.DrawText(temp, bounds.centerX(), startY + 70, textColor, ALIGN_CENTER);
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dc.DrawText(cr->T_cstr("license", "Free Software under GPL 2.0+"), bounds.centerX(), startY + 110, textColor, ALIGN_CENTER);
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dc.DrawText("www.ppsspp.org", bounds.centerX(), startY + 160, textColor, ALIGN_CENTER);
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#if !PPSSPP_PLATFORM(UWP) || defined(_DEBUG)
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// Draw the graphics API, except on UWP where it's always D3D11
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std::string apiName(gr->T(screenManager()->getDrawContext()->GetInfoString(InfoField::APINAME)));
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#ifdef _DEBUG
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apiName += ", debug build ";
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// Add some emoji for testing.
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apiName += CodepointToUTF8(0x1F41B) + CodepointToUTF8(0x1F41C) + CodepointToUTF8(0x1F914);
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#endif
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dc.DrawText(apiName, bounds.centerX(), startY + 200, textColor, ALIGN_CENTER);
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#endif
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dc.Flush();
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}
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class CreditsScroller : public UI::View {
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public:
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CreditsScroller(UI::LayoutParams *layoutParams) : UI::View(layoutParams) {}
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bool Touch(const TouchInput &touch) override {
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if (touch.id != 0)
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return false;
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if (touch.flags & TouchInputFlags::DOWN) {
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dragYStart_ = touch.y;
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dragYOffsetStart_ = dragOffset_;
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}
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if (touch.flags & TouchInputFlags::UP) {
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dragYStart_ = -1.0f;
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}
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if (touch.flags & TouchInputFlags::MOVE) {
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if (dragYStart_ >= 0.0f) {
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dragOffset_ = dragYOffsetStart_ + (touch.y - dragYStart_);
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}
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}
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return true;
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}
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void Draw(UIContext &dc) override;
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private:
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Instant startTime_ = Instant::Now();
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double dragYStart_ = -1.0;
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double dragOffset_ = 0.0;
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double dragYOffsetStart_ = 0.0;
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};
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std::string_view CreditsScreen::GetTitle() const {
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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return mm->T("About PPSSPP");
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}
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void CreditsScreen::CreateDialogViews(UI::ViewGroup *parent) {
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using namespace UI;
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ignoreBottomInset_ = false;
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto cr = GetI18NCategory(I18NCat::PSPCREDITS);
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
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const bool gold = System_GetPropertyBool(SYSPROP_APP_GOLD);
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/*
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if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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root_->Add(new ShinyIcon(ImageID("I_ICON_GOLD"), new AnchorLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 10, 10, NONE, NONE, false)))->SetScale(1.5f);
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} else {
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root_->Add(new ImageView(ImageID("I_ICON"), "", IS_DEFAULT, new AnchorLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 10, 10, NONE, NONE, false)))->SetScale(1.5f);
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}*/
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constexpr float columnWidth = 265.0f;
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LinearLayout *left;
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LinearLayout *right;
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if (portrait) {
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parent->Add(new CreditsScroller(new LinearLayoutParams(1.0f)));
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LinearLayout *columns = parent->Add(new LinearLayout(ORIENT_HORIZONTAL));
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left = columns->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(columnWidth, WRAP_CONTENT, Margins(10))));
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columns->Add(new Spacer(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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right = columns->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(columnWidth, WRAP_CONTENT, Margins(10))));
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} else {
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LinearLayout *columns = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f)));
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left = columns->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(columnWidth, FILL_PARENT, Margins(10))));
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left->Add(new Spacer(0.0f, new LinearLayoutParams(1.0f)));
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columns->Add(new CreditsScroller(new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 1.0f)));
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right = columns->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(columnWidth, FILL_PARENT, Margins(10))));
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right->Add(new Spacer(0.0f, new LinearLayoutParams(1.0f)));
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}
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int rightYOffset = 0;
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if (!System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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ScreenManager *sm = screenManager();
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Choice *gold = new Choice(mm->T("Buy PPSSPP Gold"));
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gold->SetIconRight(ImageID("I_ICON_GOLD"), 0.5f);
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gold->SetImageScale(0.6f); // for the left-icon in case of vertical.
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gold->SetShine(true);
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left->Add(gold)->OnClick.Add([sm](UI::EventParams) {
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LaunchBuyGold(sm);
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});
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rightYOffset = 74;
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}
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left->Add(new Choice(cr->T("PPSSPP Forums"), ImageID("I_LINK_OUT")))->OnClick.Add([](UI::EventParams &e) {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://forums.ppsspp.org");
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});
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left->Add(new Choice(cr->T("Discord"), ImageID("I_LOGO_DISCORD")))->OnClick.Add([](UI::EventParams &e) {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://discord.gg/5NJB6dD");
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});
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left->Add(new Choice("www.ppsspp.org", ImageID("I_LINK_OUT")))->OnClick.Add([](UI::EventParams &e) {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org");
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});
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right->Add(new Choice(cr->T("Privacy Policy"), ImageID("I_LINK_OUT")))->OnClick.Add([](UI::EventParams &e) {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/privacy");
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});
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right->Add(new Choice(cr->T("@PPSSPP_emu"), ImageID("I_LOGO_X")))->OnClick.Add([](UI::EventParams &e) {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://x.com/PPSSPP_emu");
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});
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_SHARE_TEXT)) {
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right->Add(new Choice(cr->T("Share PPSSPP"), ImageID("I_SHARE")))->OnClick.Add([](UI::EventParams &e) {
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auto cr = GetI18NCategory(I18NCat::PSPCREDITS);
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System_ShareText(cr->T("CheckOutPPSSPP", "Check out PPSSPP, the awesome PSP emulator: https://www.ppsspp.org/"));
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});
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}
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}
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void CreditsScreen::update() {
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UIScreen::update();
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UpdateUIState(UISTATE_MENU);
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}
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void CreditsScroller::Draw(UIContext &dc) {
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auto cr = GetI18NCategory(I18NCat::PSPCREDITS);
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std::string specialthanksMaxim = "Maxim ";
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specialthanksMaxim += cr->T("specialthanksMaxim", "for his amazing Atrac3+ decoder work");
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std::string specialthanksKeithGalocy = "Keith Galocy ";
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specialthanksKeithGalocy += cr->T("specialthanksKeithGalocy", "at NVIDIA (hardware, advice)");
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std::string specialthanksOrphis = "Orphis (";
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specialthanksOrphis += cr->T("build server");
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specialthanksOrphis += ')';
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std::string specialthanksangelxwind = "angelxwind (";
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specialthanksangelxwind += cr->T("iOS builds");
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specialthanksangelxwind += ')';
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std::string specialthanksW_MS = "W.MS (";
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specialthanksW_MS += cr->T("iOS builds");
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specialthanksW_MS += ')';
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std::string specialthankssolarmystic = "solarmystic (";
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specialthankssolarmystic += cr->T("testing");
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specialthankssolarmystic += ')';
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std::string_view credits[] = {
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System_GetPropertyBool(SYSPROP_APP_GOLD) ? "PPSSPP Gold" : "PPSSPP",
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"",
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cr->T("title", "A fast and portable PSP emulator"),
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"",
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"",
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cr->T("created", "Created by"),
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"Henrik Rydg\xc3\xa5rd",
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"",
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"",
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cr->T("contributors", "Contributors:"),
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"unknownbrackets",
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"oioitff",
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"xsacha",
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"raven02",
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"tpunix",
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"orphis",
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"sum2012",
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"mikusp",
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"aquanull",
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"The Dax",
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"bollu",
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"tmaul",
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"artart78",
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"ced2911",
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"soywiz",
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"kovensky",
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"xele",
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"chaserhjk",
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"evilcorn",
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"daniel dressler",
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"makotech222",
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"CPkmn",
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"mgaver",
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"jeid3",
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"cinaera/BeaR",
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"jtraynham",
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"Kingcom",
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"arnastia",
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"lioncash",
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"JulianoAmaralChaves",
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"vnctdj",
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"kaienfr",
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"shenweip",
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"Danyal Zia",
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"Igor Calabria",
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"Coldbird",
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"Kyhel",
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"xebra",
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"LunaMoo",
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"zminhquanz",
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"ANR2ME",
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"adenovan",
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"iota97",
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"Lubos",
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"stenzek", // For retroachievements integration
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"fp64",
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"",
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cr->T("specialthanks", "Special thanks to:"),
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specialthanksMaxim,
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specialthanksKeithGalocy,
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specialthanksOrphis,
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specialthanksangelxwind,
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specialthanksW_MS,
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specialthankssolarmystic,
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cr->T("all the forum mods"),
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"",
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cr->T("this translation by", ""), // Empty string as this is the original :)
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cr->T("translators1", ""),
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cr->T("translators2", ""),
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cr->T("translators3", ""),
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cr->T("translators4", ""),
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cr->T("translators5", ""),
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cr->T("translators6", ""),
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"",
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cr->T("written", "Written in C++ for speed and portability"),
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"",
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"",
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cr->T("tools", "Free tools used:"),
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#if PPSSPP_PLATFORM(ANDROID)
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"Android SDK + NDK",
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#endif
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#if defined(USING_QT_UI)
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"Qt",
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#endif
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#if defined(SDL)
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"SDL",
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#endif
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"CMake",
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"freetype2",
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"zlib",
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"rcheevos",
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"SPIRV-Cross",
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"armips",
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"Basis Universal",
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"cityhash",
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"zstd",
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"glew",
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"libchdr",
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"minimp3",
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"xxhash",
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"naett-http",
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"PSP SDK",
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"",
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"",
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cr->T("website", "Check out the website:"),
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"www.ppsspp.org",
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cr->T("list", "compatibility lists, forums, and development info"),
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"",
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"",
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cr->T("check", "Also check out Dolphin, the best Wii/GC emu around:"),
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"https://www.dolphin-emu.org",
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"",
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"",
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cr->T("info1", "PPSSPP is only intended to play games you own."),
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cr->T("info2", "Please make sure that you own the rights to any games"),
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cr->T("info3", "you play by owning the UMD or by buying the digital"),
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cr->T("info4", "download from the PSN store on your real PSP."),
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"",
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"",
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cr->T("info5", "PSP is a trademark by Sony, Inc."),
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};
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// TODO: This is kinda ugly, done on every frame...
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char temp[256];
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if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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snprintf(temp, sizeof(temp), "PPSSPP Gold %s", PPSSPP_GIT_VERSION);
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} else {
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snprintf(temp, sizeof(temp), "PPSSPP %s", PPSSPP_GIT_VERSION);
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}
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credits[0] = (const char *)temp;
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|
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dc.Begin();
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const Bounds &bounds = bounds_;
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bounds.Inset(10.f, 10.f);
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const int numItems = ARRAY_SIZE(credits);
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int itemHeight = 36;
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int contentsHeight = numItems * itemHeight + bounds.h + 200;
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const float t = (float)(startTime_.ElapsedSeconds() * 60.0);
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|
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const float yOffset = fmodf(t - dragOffset_, (float)contentsHeight);
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|
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float y = bounds.h - yOffset;
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for (int i = 0; i < numItems; i++, y += itemHeight) {
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if (y + itemHeight < 0.0f)
|
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continue;
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if (y > bounds.h)
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continue;
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float fadeLength = 64.0f;
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float alpha = linearInOut(y, 64, bounds.h - fadeLength * 2.0f, 64);
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uint32_t textColor = colorAlpha(dc.GetTheme().infoStyle.fgColor, alpha);
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if (alpha > 0.0f) {
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dc.SetFontScale(ease(alpha), ease(alpha));
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dc.DrawText(credits[i], bounds.centerX(), y + bounds.y, textColor, ALIGN_HCENTER);
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dc.SetFontScale(1.0f, 1.0f);
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}
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}
|
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|
|
dc.Flush();
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}
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