Files
ppsspp/UI/SimpleDialogScreen.cpp
Henrik Rydgård 481d0fd18c Switch TouchInputFlags to enum class, fix some minor UI issues
Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00

157 lines
5.9 KiB
C++

#include "Common/UI/ScrollView.h"
#include "Common/Data/Text/I18n.h"
#include "UI/SimpleDialogScreen.h"
#include "Common/UI/PopupScreens.h"
#include "UI/MiscViews.h"
void UISimpleBaseDialogScreen::CreateViews() {
using namespace UI;
const bool canScroll = flags_ & SimpleDialogFlags::ContentsCanScroll;
ignoreBottomInset_ = canScroll;
const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
TopBarFlags topBarFlags = portrait ? TopBarFlags::Portrait : TopBarFlags::Default;
if (flags_ & SimpleDialogFlags::CustomContextMenu) {
topBarFlags |= TopBarFlags::ContextMenuButton;
}
TopBar *topBar = root_->Add(new TopBar(*screenManager()->getUIContext(), topBarFlags, GetTitle()));
if (flags_ & SimpleDialogFlags::CustomContextMenu) {
View *menuButton = topBar->GetContextMenuButton();
topBar->OnContextMenuClick.Add([this, menuButton](UI::EventParams &e) {
this->screenManager()->push(new PopupCallbackScreen([this](UI::ViewGroup *parent) {
CreateContextMenu(parent);
}, menuButton));
});
}
if (canScroll) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
LinearLayout *contents = new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(Margins(0, 0, 8, 0)));
contents->SetSpacing(0);
CreateDialogViews(contents);
scroll->Add(contents);
root_->Add(scroll);
} else {
CreateDialogViews(root_);
}
}
void UITwoPaneBaseDialogScreen::CreateViews() {
using namespace UI;
const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
auto di = GetI18NCategory(I18NCat::DIALOG);
BeforeCreateViews();
auto createContentViews = [this](UI::ViewGroup *parent) {
if (flags_ & TwoPaneFlags::ContentsCanScroll) {
Margins margins(8, 8, 8, 0);
if (flags_ & TwoPaneFlags::SettingsToTheRight) {
// If settings are in context menu, we want to avoid double margins on the sides.
margins.left = 0;
} else {
margins.right = 0;
}
ScrollView *contentScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f, margins));
parent->Add(contentScroll);
CreateContentViews(contentScroll);
} else {
CreateContentViews(parent);
}
};
if (portrait) {
// Portrait layout is just a vertical stack.
if (flags_ & TwoPaneFlags::SettingsCanScroll) {
ignoreBottomInset_ = true;
}
LinearLayout *root = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
TopBarFlags topBarFlags = TopBarFlags::Portrait;
if (flags_ & (TwoPaneFlags::SettingsInContextMenu | TwoPaneFlags::CustomContextMenu)) {
topBarFlags |= TopBarFlags::ContextMenuButton;
}
TopBar *topBar = root->Add(new TopBar(*screenManager()->getUIContext(), topBarFlags, GetTitle()));
root->SetSpacing(0);
createContentViews(root);
if (flags_ & (TwoPaneFlags::SettingsInContextMenu | TwoPaneFlags::CustomContextMenu)) {
View *menuButton = topBar->GetContextMenuButton();
topBar->OnContextMenuClick.Add([this, menuButton](UI::EventParams &e) {
this->screenManager()->push(new PopupCallbackScreen([this](UI::ViewGroup *parent) {
if (flags_ & TwoPaneFlags::CustomContextMenu) {
CreateContextMenu(parent);
} else {
CreateSettingsViews(parent);
}
}, menuButton));
});
}
if (!(flags_ & TwoPaneFlags::SettingsInContextMenu)) {
LinearLayout *settingsPane;
if (flags_ & TwoPaneFlags::SettingsCanScroll) {
settingsPane = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
settingsPane->SetSpacing(0.0f);
ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f, Margins(8)));
settingsScroll->Add(settingsPane);
root->Add(settingsScroll);
} else {
settingsPane = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.0f, Margins(8)));
settingsPane->SetSpacing(0.0f);
root->Add(settingsPane);
}
CreateSettingsViews(settingsPane);
}
root_ = root;
} else {
ignoreBottomInset_ = false;
LinearLayout *root = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
std::string title(GetTitle());
TopBarFlags topBarFlags = portrait ? TopBarFlags::Portrait : TopBarFlags::Default;
if (flags_ & TwoPaneFlags::CustomContextMenu) {
topBarFlags |= TopBarFlags::ContextMenuButton;
}
TopBar *topBar = root->Add(new TopBar(*screenManager()->getUIContext(), topBarFlags, title));
root->SetSpacing(0);
if (flags_ & TwoPaneFlags::CustomContextMenu) {
View *menuButton = topBar->GetContextMenuButton();
topBar->OnContextMenuClick.Add([this, menuButton](UI::EventParams &e) {
this->screenManager()->push(new PopupCallbackScreen([this](UI::ViewGroup *parent) {
CreateContextMenu(parent);
}, menuButton));
});
}
LinearLayout *columns = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root->Add(columns);
// root_->Add(new TopBar(*screenManager()->getUIContext(), portrait, GetTitle(), new LayoutParams(FILL_PARENT, FILL_PARENT)));
ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(SettingsWidth(), FILL_PARENT, 0.0f, Margins(0, 8, 0, 0)));
LinearLayout *settingsPane = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, Margins(0, 8, 0, 0)));
settingsPane->SetSpacing(0.0f);
CreateSettingsViews(settingsPane);
// settingsPane->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
// settingsPane->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
settingsScroll->Add(settingsPane);
if (flags_ & TwoPaneFlags::SettingsToTheRight) {
createContentViews(columns);
columns->Add(settingsScroll);
} else {
columns->Add(settingsScroll);
createContentViews(columns);
}
root_ = root;
}
}