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ppsspp/Windows/InputDevice.cpp

98 lines
2.8 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "stdafx.h"
#include <thread>
#include <atomic>
#include "Common/Input/InputState.h"
#include "Common/System/System.h"
#include "Common/Thread/ThreadUtil.h"
#include "Core/Config.h"
#include "Windows/InputDevice.h"
#if !PPSSPP_PLATFORM(UWP)
#include "Windows/DinputDevice.h"
#include "Windows/HidInputDevice.h"
#include "Windows/XinputDevice.h"
#endif
InputManager g_InputManager;
void InputManager::InputThread() {
SetCurrentThreadName("Input");
for (auto &device : devices_) {
device->Init();
}
// NOTE: The keyboard and mouse buttons are handled via raw input, not here.
// This is mainly for controllers which need to be polled, instead of generating events.
bool noSleep = false;
while (runThread_.load(std::memory_order_relaxed)) {
if (focused_.load(std::memory_order_relaxed) || !g_Config.bGamepadOnlyFocused) {
System_Notify(SystemNotification::POLL_CONTROLLERS);
for (const auto &device : devices_) {
int state = device->UpdateState();
if (state == InputDevice::UPDATESTATE_SKIP_PAD)
break;
if (state == InputDevice::UPDATESTATE_NO_SLEEP) {
// Sleep was handled automatically.
noSleep = true;
}
}
}
// Try to update 250 times per second.
if (!noSleep)
Sleep(4);
}
for (auto &device : devices_) {
device->Shutdown();
}
}
void InputManager::BeginPolling() {
runThread_.store(true, std::memory_order_relaxed);
inputThread_ = std::thread([this]() {
// In UWP, we add the devices from the main thread, before launching the thread.
// This is a bit awkward but worth the startup speed boost on non-UWP until we refactor it.
#if !PPSSPP_PLATFORM(UWP)
//add first XInput device to respond
AddDevice(new XinputDevice());
AddDevice(new DInputMetaDevice());
AddDevice(new HidInputDevice());
#endif
InputThread();
});
}
void InputManager::StopPolling() {
runThread_.store(false, std::memory_order_relaxed);
inputThread_.join();
}
bool InputManager::AnyAccelerometer() const {
for (const auto &device : devices_) {
if (device->HasAccelerometer()) {
return true;
}
}
return false;
}