Files
ppsspp/UI/MainScreen.cpp
2026-05-18 14:16:34 +02:00

922 lines
34 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cmath>
#include <sstream>
#include "ppsspp_config.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/UI/Root.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/File/FileUtil.h"
#include "Common/StringUtils.h"
#include "Core/System.h"
#include "Core/Util/RecentFiles.h"
#include "Core/Reporting.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/Util/GameManager.h"
#include "UI/BackgroundAudio.h"
#include "UI/EmuScreen.h"
#include "UI/MainScreen.h"
#include "UI/GameScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/GameSettingsScreen.h"
#include "UI/IAPScreen.h"
#include "UI/RemoteISOScreen.h"
#include "UI/DisplayLayoutScreen.h"
#include "UI/SavedataScreen.h"
#include "UI/InstallZipScreen.h"
#include "UI/Background.h"
#include "UI/GameBrowser.h"
#include "Core/Config.h"
#include "Core/Loaders.h"
#include "Common/Data/Text/I18n.h"
#include "Core/Util/DarwinFileSystemServices.h" // For the browser
#include "Core/HLE/sceUmd.h"
bool MainScreen::showHomebrewTab = false;
static void LaunchFile(ScreenManager *screenManager, Screen *currentScreen, const Path &path) {
std::string extension = path.GetFileExtension();
if (extension == ".zip" || extension == ".7z") {
// If is a zip file, we have a screen for that.
screenManager->push(new InstallZipScreen(path));
} else {
// Check if we already know that this game isn't playable.
auto info = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE);
switch (info->fileType) {
case IdentifiedFileType::PSP_UMD_VIDEO_ISO:
// We show info about it.
screenManager->push(new GameScreen(path, false));
return;
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
{
// Show the savedata popup, why not?
std::string title = SanitizeString(info->GetTitle(), StringRestriction::NoLineBreaksOrSpecials, 0, 200);
screenManager->push(new SavedataPopupScreen(Path(), path, title));
return;
}
default:
break;
}
if (currentScreen) {
screenManager->cancelScreensAbove(currentScreen);
}
// Otherwise let the EmuScreen take care of it, including error handling.
screenManager->switchScreen(new EmuScreen(path));
}
}
static bool IsTempPath(const Path &str) {
std::string item = str.ToString();
#ifdef _WIN32
// Normalize slashes.
item = ReplaceAll(item, "/", "\\");
#endif
std::vector<std::string> tempPaths = System_GetPropertyStringVec(SYSPROP_TEMP_DIRS);
for (auto temp : tempPaths) {
#ifdef _WIN32
temp = ReplaceAll(temp, "/", "\\");
if (!temp.empty() && temp[temp.size() - 1] != '\\')
temp += "\\";
#else
if (!temp.empty() && temp[temp.size() - 1] != '/')
temp += "/";
#endif
if (startsWith(item, temp))
return true;
}
return false;
}
MainScreen::MainScreen() {
g_BackgroundAudio.SetGame(Path());
}
MainScreen::~MainScreen() {
g_BackgroundAudio.SetGame(Path());
}
bool MainScreen::WantsTextInput() const {
// We don't want to pop a software keyboard on the main screen, just for type-to-search.
return !System_GetPropertyBool(SYSPROP_KEYBOARD_IS_SOFT);
}
#if PPSSPP_PLATFORM(IOS)
constexpr std::string_view getGamesUri = "https://www.ppsspp.org/getgames_ios";
constexpr std::string_view getHomebrewUri = "https://www.ppsspp.org/gethomebrew_ios";
#else
constexpr std::string_view getGamesUri = "https://www.ppsspp.org/getgames";
constexpr std::string_view getHomebrewUri = "https://www.ppsspp.org/gethomebrew";
#endif
constexpr std::string_view remoteGamesUri = "https://www.ppsspp.org/docs/reference/disc-streaming";
void MainScreen::CreateRecentTab() {
using namespace UI;
auto mm = GetI18NCategory(I18NCat::MAINMENU);
LinearLayout *tabContainer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
tabContainer->SetSpacing(0.0f);
SearchBar *search = tabContainer->Add(new SearchBar(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8, 8, 8, 0))));
ScrollView *scrollView = tabContainer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
scrollView->SetTag("MainScreenRecentGames");
bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
GameBrowser *tabRecentGames = new GameBrowser(GetRequesterToken(),
Path("!RECENT"), BrowseFlags::NONE, portrait, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
tabRecentGames->SetSearchBar(search);
scrollView->Add(tabRecentGames);
gameBrowsers_.push_back(tabRecentGames);
tabHolder_->AddTab(mm->T("Recent"), ImageID::invalid(), tabContainer);
tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
}
GameBrowser *MainScreen::CreateBrowserTab(const Path &path, std::string_view title, std::string_view howToTitle, std::string_view howToUri, BrowseFlags browseFlags, bool *bGridView, float *scrollPos) {
using namespace UI;
auto mm = GetI18NCategory(I18NCat::MAINMENU);
const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
LinearLayout *tabContainer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
tabContainer->SetSpacing(0.0f);
SearchBar *search = tabContainer->Add(new SearchBar(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
ScrollView *scrollView = tabContainer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
scrollView->SetTag(title); // Re-use title as tag, should be fine.
GameBrowser *gameBrowser = new GameBrowser(GetRequesterToken(), path, browseFlags, portrait, bGridView, screenManager(),
mm->T(howToTitle), howToUri,
new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gameBrowser->SetSearchBar(search);
scrollView->Add(gameBrowser);
gameBrowsers_.push_back(gameBrowser);
tabHolder_->AddTab(mm->T(title), ImageID::invalid(), tabContainer);
if (scrollPos) {
scrollView->RememberPosition(scrollPos);
}
gameBrowser->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
gameBrowser->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
gameBrowser->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
return gameBrowser;
}
class LogoView : public UI::AnchorLayout {
public:
LogoView(bool portrait, UI::LayoutParams *layoutParams) : UI::AnchorLayout(layoutParams), portrait_(portrait) {}
void Draw(UIContext &dc) override {
using namespace UI;
UI::AnchorLayout::Draw(dc);
const AtlasImage *iconImg = dc.Draw()->GetAtlas()->getImage(GetIconID());
const AtlasImage *logoImg = dc.Draw()->GetAtlas()->getImage(ImageID("I_LOGO"));
if (!iconImg) {
return;
}
dc.Draw()->DrawImage(GetIconID(), bounds_.x, bounds_.y, 1.0f);
if (bounds_.w < iconImg->w + logoImg->w + 36) {
return;
}
dc.Draw()->DrawImage(ImageID("I_LOGO"), bounds_.x + iconImg->w + 8, bounds_.y + 4, 1.0f);
std::string versionString = PPSSPP_GIT_VERSION;
// Strip the 'v' from the displayed version, and shorten the commit hash.
if (versionString.size() > 2) {
if (versionString[0] == 'v' && isdigit(versionString[1])) {
versionString = versionString.substr(1);
}
if (CountChar(versionString, '-') == 2) {
// Shorten the commit hash.
size_t cutPos = versionString.find_last_of('-') + 8;
versionString = versionString.substr(0, std::min(cutPos, versionString.size()));
}
}
dc.Flush();
const bool tiny = versionString.size() > 10;
const FontStyle *style = GetTextStyle(dc, tiny ? TextSize::Tiny : TextSize::Small);
dc.SetFontStyle(*style);
dc.DrawText(versionString,
bounds_.x + iconImg->w + 8,
bounds_.y + logoImg->h + (tiny ? 8 : 6),
dc.GetTheme().infoStyle.fgColor);
dc.SetFontStyle(dc.GetTheme().uiFont);
}
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
const AtlasImage *iconImg = dc.Draw()->GetAtlas()->getImage(GetIconID());
w = iconImg->w;
h = iconImg->h;
}
bool Touch(const TouchInput &touch) override {
bool retval = UI::AnchorLayout::Touch(touch);
if (!portrait_ && (touch.flags & TouchInputFlags::DOWN) && bounds_.Contains(touch.x, touch.y) && touch.y >= bounds_.y2() - 20) {
auto di = GetI18NCategory(I18NCat::DIALOG);
System_CopyStringToClipboard(PPSSPP_GIT_VERSION);
g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions(di->T("Copied to clipboard: %1"), PPSSPP_GIT_VERSION), 0.0f, "copyToClip");
return true;
}
return retval;
}
private:
ImageID GetIconID() const {
return System_GetPropertyBool(SYSPROP_APP_GOLD) ? ImageID("I_ICON_GOLD") : ImageID("I_ICON");
}
const bool portrait_;
};
void MainScreen::CreateMainButtons(UI::ViewGroup *parent, bool portrait) {
using namespace UI;
auto mm = GetI18NCategory(I18NCat::MAINMENU);
auto di = GetI18NCategory(I18NCat::DIALOG);
if (portrait) {
parent->Add(new Spacer(1.0f, new LinearLayoutParams(1.0f)));
}
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
parent->Add(portrait ? new Choice(ImageID("I_FOLDER_OPEN"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Load", "Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
}
parent->Add(portrait ? new Choice(ImageID("I_GEAR"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
parent->Add(portrait ? new Choice(ImageID("I_INFO"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("About PPSSPP")))->OnClick.Handle(this, &MainScreen::OnCredits);
if (!portrait) {
parent->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
}
if (!System_GetPropertyBool(SYSPROP_APP_GOLD) && (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR)) {
Choice *gold = parent->Add(portrait ? new Choice(ImageID("I_ICON_GOLD"), portrait ? new LinearLayoutParams() : nullptr) : new Choice(mm->T("Buy PPSSPP Gold")));
gold->OnClick.Add([this](UI::EventParams &) {
LaunchBuyGold(this->screenManager());
});
gold->SetIconRight(ImageID("I_ICON_GOLD"), 0.5f);
gold->SetImageScale(0.6f); // for the left-icon in case of vertical.
gold->SetShine(true);
}
if (!portrait) {
parent->Add(new Spacer(16.0));
}
// Remove the exit button in vertical layout on all platforms, just no space.
bool showExitButton = !portrait;
// Also, always hide the exit button on mobile platforms that are not supposed to have one.
#if PPSSPP_PLATFORM(IOS_APP_STORE)
showExitButton = false;
#elif PPSSPP_PLATFORM(ANDROID)
// The exit button previously created problems on Android.
// However now we allow it in landscape mode.
showExitButton = !portrait; // System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV;
#endif
// Officially, iOS apps should not have exit buttons. Remove it to maximize app store review chances.
if (showExitButton) {
parent->Add(new Choice(di->T("Exit")))->OnClick.Add([](UI::EventParams &e) {
// Let's make sure the config was saved, since it may not have been.
if (!g_Config.Save("MainScreen::OnExit")) {
System_Toast("Failed to save settings!\nCheck permissions, or try to restart the device.");
}
UpdateUIState(UISTATE_EXIT);
// Request the framework to exit cleanly.
System_ExitApp();
});
}
}
void MainScreen::CreateViews() {
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
const bool vertical = GetDeviceOrientation() == DeviceOrientation::Portrait;
auto mm = GetI18NCategory(I18NCat::MAINMENU);
tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
ViewGroup *leftColumn = tabHolder_;
tabHolder_->SetTag("MainScreenGames");
gameBrowsers_.clear();
tabHolder_->SetClip(true);
bool showRecent = g_Config.iMaxRecent > 0;
bool hasStorageAccess = !System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS) ||
System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE) == PERMISSION_STATUS_GRANTED;
bool storageIsTemporary = IsTempPath(GetSysDirectory(DIRECTORY_SAVEDATA)) && !confirmedTemporary_;
if (showRecent && !hasStorageAccess) {
showRecent = g_recentFiles.HasAny();
}
if (showRecent) {
CreateRecentTab();
}
Button *focusButton = nullptr;
if (hasStorageAccess) {
CreateBrowserTab(Path(g_Config.currentDirectory), "Games", "How to get games", getGamesUri, BrowseFlags::STANDARD, &g_Config.bGridView2, &g_Config.fGameListScrollPosition);
CreateBrowserTab(GetSysDirectory(DIRECTORY_GAME), "Homebrew & Demos", "How to get homebrew & demos", getHomebrewUri, BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, &g_Config.fHomebrewScrollPosition);
if (g_Config.bRemoteTab && !g_Config.sLastRemoteISOServer.empty()) {
Path remotePath(FormatRemoteISOUrl(g_Config.sLastRemoteISOServer.c_str(), g_Config.iLastRemoteISOPort, RemoteSubdir().c_str()));
GameBrowser *remoteBrowser = CreateBrowserTab(remotePath, "Remote disc streaming", "Remote disc streaming", remoteGamesUri, BrowseFlags::NAVIGATE, &g_Config.bGridView4, &g_Config.fRemoteScrollPosition);
remoteBrowser->SetHomePath(remotePath);
}
if (g_recentFiles.HasAny()) {
tabHolder_->SetCurrentTab(std::clamp(g_Config.iDefaultTab, 0, g_Config.bRemoteTab ? 3 : 2), true);
} else if (g_Config.iMaxRecent > 0) {
tabHolder_->SetCurrentTab(1, true);
}
if (backFromStore_ || showHomebrewTab) {
tabHolder_->SetCurrentTab(2, true);
backFromStore_ = false;
showHomebrewTab = false;
}
if (storageIsTemporary) {
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
focusButton = new Button(mm->T("SavesAreTemporaryIgnore", "Ignore warning"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
focusButton->SetPadding(32, 16);
buttonHolder->Add(focusButton)->OnClick.Add([this](UI::EventParams &e) {
confirmedTemporary_ = true;
RecreateViews();
});
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
leftColumn->Add(new TextView(mm->T("SavesAreTemporary", "PPSSPP saving in temporary storage"), ALIGN_HCENTER, false));
leftColumn->Add(new TextView(mm->T("SavesAreTemporaryGuidance", "Extract PPSSPP somewhere to save permanently"), ALIGN_HCENTER, false));
leftColumn->Add(new Spacer(10.0f));
leftColumn->Add(buttonHolder);
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
}
} else {
if (!showRecent) {
leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
// Just so it's destroyed on recreate.
leftColumn->Add(tabHolder_);
tabHolder_->SetVisibility(V_GONE);
}
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
focusButton = new Button(mm->T("Give PPSSPP permission to access storage"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
focusButton->SetPadding(32, 16);
buttonHolder->Add(focusButton)->OnClick.Handle(this, &MainScreen::OnAllowStorage);
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
leftColumn->Add(buttonHolder);
leftColumn->Add(new Spacer(10.0f));
leftColumn->Add(new TextView(mm->T("PPSSPP can't load games or save right now"), ALIGN_HCENTER, false));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
}
if (vertical) {
LinearLayout *header = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(8, 8, 8, 16)));
header->SetSpacing(5.0f);
header->Add(new LogoView(true, new LinearLayoutParams(1.0f)));
LinearLayout *buttonGroup = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f, UI::Gravity::G_VCENTER));
CreateMainButtons(buttonGroup, vertical);
header->Add(buttonGroup);
LinearLayout *rootLayout = new LinearLayout(ORIENT_VERTICAL);
rootLayout->SetSpacing(0.0f);
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0f));
rootLayout->Add(header);
rootLayout->Add(leftColumn);
root_ = rootLayout;
// no space for a fullscreen button!
} else {
const Margins actionMenuMargins(0, 10, 10, 0);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(320, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
ViewGroup *logo = new LogoView(false, new LinearLayoutParams(FILL_PARENT, 80.0f));
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) {
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
Button *fullscreenButton = logo->Add(new Button("", ImageID(), new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, Centering::None)));
fullscreenButton->SetIgnoreText(true);
fullscreenButton->OnClick.Add([](UI::EventParams &e) {
g_Config.bFullScreen = !g_Config.bFullScreen;
System_ApplyFullscreenState();
});
fullscreenButton->SetImageIDFunc([]() {
return g_Config.bFullScreen ? ImageID("I_RESTORE") : ImageID("I_FULLSCREEN");
});
}
rightColumnItems->Add(logo);
LinearLayout *rightColumnChoices = rightColumnItems;
CreateMainButtons(rightColumnChoices, vertical);
rightColumn->Add(rightColumnItems);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
root_->Add(leftColumn);
root_->Add(rightColumn);
}
if (focusButton) {
root_->SetDefaultFocusView(focusButton);
} else if (tabHolder_->GetVisibility() != V_GONE) {
root_->SetDefaultFocusView(tabHolder_);
}
root_->SetTag("mainroot");
if (!g_Config.sUpgradeMessage.empty()) {
auto di = GetI18NCategory(I18NCat::DIALOG);
Margins margins(0, 0);
if (vertical) {
margins.bottom = ITEM_HEIGHT;
}
UI::LinearLayout *upgradeBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, margins));
UI::Margins textMargins(10, 5);
UI::Margins buttonMargins(5, 0);
UI::Drawable solid(0xFFbd9939);
upgradeBar->SetSpacing(5.0f);
upgradeBar->SetBG(solid);
std::string upgradeMessage(di->T("New version of PPSSPP available"));
if (!vertical) {
// The version only really fits in the horizontal layout.
upgradeMessage += ": " + g_Config.sUpgradeVersion;
}
upgradeBar->Add(new TextView(upgradeMessage, new LinearLayoutParams(1.0f, UI::Gravity::G_VCENTER, textMargins)));
upgradeBar->Add(new Choice(di->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
Choice *dismiss = upgradeBar->Add(new Choice("", ImageID("I_CROSS"), new LinearLayoutParams(buttonMargins)));
dismiss->OnClick.Add([this](UI::EventParams &e) {
g_Config.DismissUpgrade();
g_Config.Save("dismissupgrade");
RecreateViews();
});
// Slip in under root_
LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL);
newRoot->Add(root_);
newRoot->Add(upgradeBar);
root_->ReplaceLayoutParams(new LinearLayoutParams(1.0));
root_ = newRoot;
}
}
bool MainScreen::key(const KeyInput &key) {
if (key.flags & KeyInputFlags::DOWN) {
if (key.keyCode == NKCODE_F && (key.flags & KeyInputFlags::MOD_CTRL) && System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) {
auto se = GetI18NCategory(I18NCat::SEARCH);
System_InputBoxGetString(GetRequesterToken(), se->T("Search term"), searchFilter_, false, [this](std::string_view value, int) {
searchFilter_ = StripSpaces(value);
searchChanged_ = true;
});
}
}
bool retval = UIBaseScreen::key(key);
if (retval) {
return true;
}
// This is not a DialogScreen so we have to implement behavior here too.
// However we add a small safety hatch by checking for gamepad, and for now we only allow this behavior
// on Android. Might reconsider for other platforms.
#if PPSSPP_PLATFORM(ANDROID)
if (key.flags & KeyInputFlags::DOWN) {
if ((key.deviceId == DEVICE_ID_PAD_0 || key.deviceId == DEVICE_ID_XINPUT_0) && UI::IsEscapeKey(key)) {
System_ExitApp();
}
}
#endif
return true;
}
void MainScreen::OnAllowStorage(UI::EventParams &e) {
System_AskForPermission(SYSTEM_PERMISSION_STORAGE);
}
// See Config::SupportsUpgradeCheck() if you add more platforms.
void MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
#if PPSSPP_PLATFORM(ANDROID)
// Go to app store
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppssppgold");
} else {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppsspp");
}
#elif PPSSPP_PLATFORM(WINDOWS)
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/download");
#elif PPSSPP_PLATFORM(IOS_APP_STORE)
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "itms-apps://itunes.apple.com/app/id6496972903");
#else
// Go directly to ppsspp.org and let the user sort it out
// (for details and in case downloads doesn't have their platform.)
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/");
#endif
}
void MainScreen::sendMessage(UIMessage message, const char *value) {
// Always call the base class method first to handle the most common messages.
UIBaseScreen::sendMessage(message, value);
if (message == UIMessage::REQUEST_GAME_BOOT) {
LaunchFile(screenManager(), this, Path(value));
} else if (message == UIMessage::PERMISSION_GRANTED && !strcmp(value, "storage")) {
RecreateViews();
} else if (message == UIMessage::RECENT_FILES_CHANGED) {
RecreateViews();
}
}
void MainScreen::update() {
UIScreen::update();
UpdateUIState(UISTATE_MENU);
if (searchChanged_) {
for (auto browser : gameBrowsers_) {
if (browser->GetVisibility() == UI::V_VISIBLE) {
browser->SetSearchFilter(searchFilter_, false);
}
}
searchChanged_ = false;
}
}
void MainScreen::OnLoadFile(UI::EventParams &e) {
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
auto mm = GetI18NCategory(I18NCat::MAINMENU);
System_BrowseForFile(GetRequesterToken(), mm->T("Load"), BrowseFileType::BOOTABLE, [](std::string_view value, int) {
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, value);
});
}
}
void MainScreen::DrawBackground(UIContext &dc) {
if (highlightedBackgrounds_.empty()) {
return;
}
constexpr float fadeTime = 0.25f;
double now = time_now_d();
for (auto iter = highlightedBackgrounds_.begin(); iter != highlightedBackgrounds_.end(); ) {
std::shared_ptr<GameInfo> ginfo;
ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), iter->gamePath, GameInfoFlags::PIC1);
float timeSinceStart = float(now - std::max(iter->startTime, ginfo->pic1.timeLoaded));
float alpha = std::clamp(timeSinceStart / fadeTime, 0.0f, 1.0f);
if (iter->endTime > 0.0) {
// TODO: Consider only fading out if it's the last one in the list, to avoid background shine-through.
float fadeOutAlpha = std::max(0.0f, float(now - iter->endTime) / fadeTime);
if (fadeOutAlpha > 1.0f) {
iter = highlightedBackgrounds_.erase(iter);
continue;
}
alpha *= 1.0f - fadeOutAlpha;
}
iter++;
if (!ginfo->pic1.texture) {
continue;
}
DrawBackgroundTexture(dc, ginfo->pic1.texture, Lin::Vec3(0.0f, 0.0f, 0.0f), alpha);
}
}
void MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float alpha) {
::DrawGameBackground(dc, gamePath, Lin::Vec3(0.f, 0.f, 0.f), alpha);
}
void MainScreen::OnGameSelected(UI::EventParams &e) {
Path path(e.s);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE);
if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
return;
}
if (g_GameManager.GetState() == GameManagerState::INSTALLING)
return;
// Restore focus if it was highlighted (e.g. by gamepad.)
restoreFocusGamePath_ = highlightedGamePath_;
g_BackgroundAudio.SetGame(path);
lockBackgroundAudio_ = true;
screenManager()->push(new GameScreen(path, false));
}
void MainScreen::InstantHighlight(const Path &path) {
// Clear the previous highlight immediately, so we don't have multiple at once.
highlightedBackgrounds_.clear();
highlightedBackgrounds_.push_back({path, 0.0f, -1.0});
}
void MainScreen::OnGameHighlight(UI::EventParams &e) {
using namespace UI;
Path path(e.s);
const FocusFlags focusFlags = (FocusFlags)e.a;
if (path == highlightedGamePath_ && (focusFlags & FocusFlags::GOT_FOCUS)) {
// Already highlighted, nothing to do.
return;
}
if (focusFlags & FocusFlags::LOST_FOCUS) {
// Lost focus, so we want to fade out the background.
// Trigger fadeouts on any active highlights.
for (auto &iter : highlightedBackgrounds_) {
if (iter.endTime < 0.0) {
iter.endTime = time_now_d();
}
}
highlightedGamePath_.clear();
if ((focusFlags & FocusFlags::CAUSE_FOCUS_MOVE) || (focusFlags & FocusFlags::CAUSE_KB_FOCUS_DISABLED)) {
// Focus moved to another game, so we want to fade out so we can fade in the new one.
g_BackgroundAudio.SetGame(Path());
}
return;
}
highlightedGamePath_ = path;
_dbg_assert_(!path.empty());
if (path.empty()) {
// Nothing highlighed? Exit.
return;
}
// Add a new entry to the highlight list.
highlightedBackgrounds_.push_back({path, time_now_d(), -1.0});
if ((!highlightedGamePath_.empty() || (focusFlags & FocusFlags::LOST_FOCUS)) && !lockBackgroundAudio_) {
g_BackgroundAudio.SetGame(highlightedGamePath_);
}
lockBackgroundAudio_ = false;
}
void MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
ScreenManager *screen = screenManager();
LaunchFile(screen, nullptr, Path(e.s));
}
void MainScreen::OnGameSettings(UI::EventParams &e) {
// Not passing a game ID, changing the global settings.
screenManager()->push(new GameSettingsScreen(Path()));
}
void MainScreen::OnCredits(UI::EventParams &e) {
screenManager()->push(new CreditsScreen());
}
void LaunchBuyGold(ScreenManager *screenManager) {
if (System_GetPropertyBool(SYSPROP_USE_IAP)) {
screenManager->push(new IAPScreen(true));
} else if (System_GetPropertyBool(SYSPROP_USE_APP_STORE)) {
#if PPSSPP_PLATFORM(ANDROID)
LaunchPlayStoreOrWebsiteGold();
#else
screenManager->push(new IAPScreen(false));
#endif
} else {
#if PPSSPP_PLATFORM(IOS_APP_STORE)
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/buygold_ios");
#else
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/buygold");
#endif
}
}
void MainScreen::OnPPSSPPOrg(UI::EventParams &e) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org");
}
void MainScreen::OnForums(UI::EventParams &e) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://forums.ppsspp.org");
}
void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
std::string tag = dialog->tag();
if (tag == "Store") {
backFromStore_ = true;
RecreateViews();
} else if (tag == "Game") {
if (!restoreFocusGamePath_.empty() && UI::IsFocusMovementEnabled()) {
// Prevent the background from fading, since we just were displaying it.
InstantHighlight(restoreFocusGamePath_);
// Refocus the game button itself.
int tab = tabHolder_->GetCurrentTab();
if (tab >= 0 && tab < (int)gameBrowsers_.size()) {
gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_);
}
// Don't get confused next time.
restoreFocusGamePath_.clear();
} else {
// Not refocusing, so we need to stop the audio.
g_BackgroundAudio.SetGame(Path());
}
} else if (tag == "InstallZip") {
INFO_LOG(Log::System, "InstallZip finished, refreshing");
if (gameBrowsers_.size() >= 2) {
gameBrowsers_[1]->RequestRefresh();
}
} else if (tag == "IAP") {
// Gold status may have changed.
RecreateViews();
} else if (tag == "Upload") {
// Files may have been uploaded.
RecreateViews();
} else if (tag == "SavedataPopup") {
// We must have come from the file browser tab.
if (gameBrowsers_.size() >= 2) {
gameBrowsers_[1]->RequestRefresh();
}
}
}
void UmdReplaceScreen::CreateViews() {
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
auto mm = GetI18NCategory(I18NCat::MAINMENU);
auto di = GetI18NCategory(I18NCat::DIALOG);
const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
leftColumn->SetTag("UmdReplace");
leftColumn->SetClip(true);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
if (g_Config.iMaxRecent > 0) {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("UmdReplaceRecentGames");
GameBrowser *tabRecentGames = new GameBrowser(GetRequesterToken(),
Path("!RECENT"), BrowseFlags::NONE, portrait, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRecentGames);
leftColumn->AddTab(mm->T("Recent"), ImageID::invalid(), scrollRecentGames);
tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
}
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollAllGames->SetTag("UmdReplaceAllGames");
GameBrowser *tabAllGames = new GameBrowser(GetRequesterToken(), Path(g_Config.currentDirectory), BrowseFlags::STANDARD, portrait, &g_Config.bGridView2, screenManager(),
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollAllGames->Add(tabAllGames);
leftColumn->AddTab(mm->T("Games"), ImageID::invalid(), scrollAllGames);
tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
rightColumnItems->Add(new Choice(mm->T("Load", "Load...")))->OnClick.Add([&](UI::EventParams &e) {
auto mm = GetI18NCategory(I18NCat::MAINMENU);
System_BrowseForFile(GetRequesterToken(), mm->T("Load"), BrowseFileType::BOOTABLE, [this](std::string_view value, int) {
__UmdReplace(Path(value));
TriggerFinish(DR_OK);
});
});
}
rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnCancel);
rightColumnItems->Add(new Spacer());
rightColumnItems->Add(new Choice(mm->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
if (g_recentFiles.HasAny()) {
leftColumn->SetCurrentTab(0, true);
} else if (g_Config.iMaxRecent > 0) {
leftColumn->SetCurrentTab(1, true);
}
root_ = new LinearLayout(ORIENT_HORIZONTAL);
root_->Add(leftColumn);
root_->Add(rightColumn);
}
void UmdReplaceScreen::update() {
UpdateUIState(UISTATE_PAUSEMENU);
UIScreen::update();
}
void UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
__UmdReplace(Path(e.s));
TriggerFinish(DR_OK);
}
void UmdReplaceScreen::OnGameSettings(UI::EventParams &e) {
screenManager()->push(new GameSettingsScreen(Path()));
}
void GridSettingsPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
auto mm = GetI18NCategory(I18NCat::MAINMENU);
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
items->SetSpacing(0.0f);
items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));
items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid")));
static const char *defaultTabs[] = { "Recent", "Games", "Homebrew & Demos" };
PopupMultiChoice *beziersChoice = items->Add(new PopupMultiChoice(&g_Config.iDefaultTab, sy->T("Default tab"), defaultTabs, 0, ARRAY_SIZE(defaultTabs), I18NCat::MAINMENU, screenManager()));
items->Add(new ItemHeader(sy->T("Grid icon size")));
items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsPopupScreen::GridPlusClick);
items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsPopupScreen::GridMinusClick);
items->Add(new ItemHeader(sy->T("Display Extra Info")));
items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID")));
items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag")));
if (g_Config.iMaxRecent > 0) {
items->Add(new ItemHeader(sy->T("Clear Recent")));
items->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GridSettingsPopupScreen::OnRecentClearClick);
}
scroll->Add(items);
parent->Add(scroll);
}
void GridSettingsPopupScreen::GridPlusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE);
}
void GridSettingsPopupScreen::GridMinusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE);
}
void GridSettingsPopupScreen::OnRecentClearClick(UI::EventParams &e) {
g_recentFiles.Clear();
OnRecentChanged.Trigger(e);
TriggerFinish(DR_OK);
}