Files
ppsspp/UI/TouchControlVisibilityScreen.h
Henrik Rydgård 481d0fd18c Switch TouchInputFlags to enum class, fix some minor UI issues
Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00

60 lines
2.0 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include <string>
#include "Common/Render/TextureAtlas.h"
#include "UI/BaseScreens.h"
#include "UI/SimpleDialogScreen.h"
namespace UI {
class CheckBox;
}
struct TouchButtonToggle {
std::string key;
bool *show;
ImageID img;
std::function<void(UI::EventParams&)> handle;
};
class TouchControlVisibilityScreen : public UISimpleBaseDialogScreen {
public:
TouchControlVisibilityScreen(const Path &gamePath) : UISimpleBaseDialogScreen(gamePath, SimpleDialogFlags::ContentsCanScroll | SimpleDialogFlags::CustomContextMenu) {}
void CreateDialogViews(UI::ViewGroup *parent) override;
void CreateContextMenu(UI::ViewGroup *parent) override;
void onFinish(DialogResult result) override;
const char *tag() const override { return "TouchControlVisibility"; }
std::string_view GetTitle() const override;
private:
std::vector<TouchButtonToggle> toggles_;
bool nextToggleAll_ = true;
};
class RightAnalogMappingScreen : public UISimpleBaseDialogScreen {
public:
RightAnalogMappingScreen(const Path &gamePath) : UISimpleBaseDialogScreen(gamePath, SimpleDialogFlags::ContentsCanScroll) {}
void CreateDialogViews(UI::ViewGroup *parent) override;
std::string_view GetTitle() const override;
const char *tag() const override { return "RightAnalogMapping"; }
};