Files
ppsspp/UI/SimpleDialogScreen.h

74 lines
2.6 KiB
C++

#pragma once
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "UI/BaseScreens.h"
enum class SimpleDialogFlags {
Default = 0,
CustomContextMenu = 1,
ContentsCanScroll = 8,
};
ENUM_CLASS_BITOPS(SimpleDialogFlags);
// The simpler cousin of TabbedDialogScreen, without tabs or the other bling,
// but with a consistent portrait-compatible back button and title.
class UISimpleBaseDialogScreen : public UIBaseDialogScreen {
public:
UISimpleBaseDialogScreen(const Path &gamePath, SimpleDialogFlags flags) : UIBaseDialogScreen(gamePath), flags_(flags) {
// We need to check CanScroll before we know whether to ignore
// bottom inset. Can't do that here, we do it in CreateViews
}
// Override this, don't override CreateViews. And don't touch root_ directly.
virtual void CreateDialogViews(UI::ViewGroup *parent) = 0;
virtual void CreateContextMenu(UI::ViewGroup *parent) {} // only called if CustomContextMenu is set in flags.
virtual std::string_view GetTitle() const { return ""; }
protected:
ViewLayoutMode LayoutMode() const override;
private:
void CreateViews() override;
SimpleDialogFlags flags_;
};
enum class TwoPaneFlags {
Default = 0,
SettingsToTheRight = 1,
SettingsInContextMenu = 2,
SettingsCanScroll = 4,
ContentsCanScroll = 8,
CustomContextMenu = 16,
NoTopbarInLandscape = 32,
};
ENUM_CLASS_BITOPS(TwoPaneFlags);
// A two-pane version of the above, where settings are meant to go in the settings pane,
// and contents in the content pane. Will generate nice layouts for portrait and landscape.
// but with a consistent portrait-compatible back button and title.
// The settings pane is scrollable while the other is not.
class UITwoPaneBaseDialogScreen : public UIBaseDialogScreen {
public:
UITwoPaneBaseDialogScreen(const Path &gamePath, TwoPaneFlags flags) : UIBaseDialogScreen(gamePath), flags_(flags) {
// We need to check CanScroll before we know whether to ignore
// bottom inset. Can't do that here, we do it in CreateViews
}
// Override this, don't override CreateViews. And don't touch root_ directly.
virtual void BeforeCreateViews() {} // If something needs to happen before both settings and contents, this is a good place.
virtual void CreateSettingsViews(UI::ViewGroup *parent) = 0;
virtual void CreateContentViews(UI::ViewGroup *parent) = 0;
virtual void CreateContextMenu(UI::ViewGroup *parent) {} // only called if CustomContextMenu is set in flags.
virtual std::string_view GetTitle() const { return ""; }
virtual float SettingsWidth() const { return 350.0f; }
protected:
ViewLayoutMode LayoutMode() const override;
private:
void CreateViews() override;
TwoPaneFlags flags_ = TwoPaneFlags::Default;
};