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https://github.com/hrydgard/ppsspp.git
synced 2026-05-29 00:21:34 +08:00
@@ -360,7 +360,6 @@ bool CheckGLExtensions() {
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gl_extensions.ARB_conservative_depth = g_set_gl_extensions.count("GL_ARB_conservative_depth") != 0;
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gl_extensions.ARB_shader_image_load_store = (g_set_gl_extensions.count("GL_ARB_shader_image_load_store") != 0) || (g_set_gl_extensions.count("GL_EXT_shader_image_load_store") != 0);
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gl_extensions.ARB_shading_language_420pack = (g_set_gl_extensions.count("GL_ARB_shading_language_420pack") != 0);
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gl_extensions.EXT_bgra = g_set_gl_extensions.count("GL_EXT_bgra") != 0;
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gl_extensions.EXT_gpu_shader4 = g_set_gl_extensions.count("GL_EXT_gpu_shader4") != 0;
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gl_extensions.NV_framebuffer_blit = g_set_gl_extensions.count("GL_NV_framebuffer_blit") != 0;
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gl_extensions.NV_copy_image = g_set_gl_extensions.count("GL_NV_copy_image") != 0;
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@@ -90,7 +90,6 @@ struct GLExtensions {
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bool EXT_swap_control_tear;
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bool EXT_discard_framebuffer;
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bool EXT_unpack_subimage; // always supported on desktop and ES3
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bool EXT_bgra;
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bool EXT_shader_framebuffer_fetch;
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bool EXT_gpu_shader4;
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bool EXT_blend_minmax;
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@@ -97,28 +97,30 @@ struct Bounds {
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Point2D Center() const {
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return Point2D(centerX(), centerY());
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}
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[[nodiscard]]
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Bounds Expand(float amount) const {
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return Bounds(x - amount, y - amount, w + amount * 2, h + amount * 2);
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}
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[[nodiscard]]
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Bounds Expand(float xAmount, float yAmount) const {
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return Bounds(x - xAmount, y - yAmount, w + xAmount * 2, h + yAmount * 2);
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}
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[[nodiscard]]
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Bounds Expand(float left, float top, float right, float bottom) const {
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return Bounds(x - left, y - top, w + left + right, h + top + bottom);
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}
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[[nodiscard]]
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Bounds Offset(float xAmount, float yAmount) const {
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return Bounds(x + xAmount, y + yAmount, w, h);
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}
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Bounds Inset(float left, float top, float right, float bottom) {
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[[nodiscard]]
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Bounds Inset(float left, float top, float right, float bottom) const {
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return Bounds(x + left, y + top, w - left - right, h - bottom - top);
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}
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[[nodiscard]]
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Bounds Inset(float xAmount, float yAmount) const {
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return Bounds(x + xAmount, y + yAmount, w - xAmount * 2, h - yAmount * 2);
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}
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Bounds Inset(float left, float top, float right, float bottom) const {
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return Bounds(x + left, y + top, w - left - right, h - top - bottom);
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}
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float AspectRatio() const {
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return w / h;
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@@ -1059,11 +1059,12 @@ void TextView::GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz
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if (bullet_) {
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availWidth -= bulletOffset;
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}
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availWidth -= pad_.horiz();
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const FontStyle *style = GetTextStyle(dc, textSize_);
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float measuredW;
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float measuredH;
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dc.MeasureTextRect(*style, 1.0f, 1.0f, text_, availWidth, &measuredW, &measuredH, textAlign_);
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w = measuredW + pad_.horiz();
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w = measuredW;
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h = measuredH + pad_.vert();
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if (bullet_) {
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w += bulletOffset;
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@@ -1110,11 +1111,13 @@ void TextView::Draw(UIContext &dc) {
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textBounds.w -= bulletOffset;
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}
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textBounds = textBounds.Inset(pad_.left, pad_.top, pad_.right, pad_.bottom);
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if (shadow_) {
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uint32_t shadowColor = 0x80000000;
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dc.DrawTextRect(text_, textBounds.Offset(1.0f + pad_.left, 1.0f + pad_.top), shadowColor, textAlign_);
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dc.DrawTextRect(text_, textBounds.Offset(1.0f, 1.0f), shadowColor, textAlign_);
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}
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dc.DrawTextRect(text_, textBounds.Offset(pad_.left, pad_.top), textColor, textAlign_);
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dc.DrawTextRect(text_, textBounds, textColor, textAlign_);
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if (textSize_ != TextSize::Normal) {
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// If we changed font style, reset it.
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dc.SetFontStyle(dc.GetTheme().uiFont);
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@@ -309,12 +309,13 @@ void GameScreen::CreateContentViews(UI::ViewGroup *parent) {
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if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) {
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Choice *tvCRCCopy = crcHoriz->Add(new Choice(ImageID("I_FILE_COPY"), new LinearLayoutParams(0.0, Gravity::G_VCENTER)));
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tvCRCCopy->OnClick.Add([this](UI::EventParams &) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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u32 crc = Reporting::RetrieveCRC(gamePath_);
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "%08X", crc);
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System_CopyStringToClipboard(buffer);
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// Success indication. Not worth a translatable string.
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, buffer, 1.0f);
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g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions(di->T("Copied to clipboard: %1"), buffer), 1.0f);
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});
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}
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@@ -116,7 +116,7 @@ public:
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SettingHint(std::string_view text)
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: UI::TextView(text, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT)) {
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SetTextSize(UI::TextSize::Tiny);
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SetPadding(UI::Margins(14, 0, 0, 8));
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SetPadding(UI::Margins(14, 0, 12, 8));
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SetAlign(FLAG_WRAP_TEXT);
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}
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@@ -746,8 +746,8 @@ void CreditsScroller::Draw(UIContext &dc) {
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dc.Begin();
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const Bounds &bounds = bounds_;
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bounds.Inset(10.f, 10.f);
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Bounds &bounds = bounds_;
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bounds = bounds.Inset(10.f, 10.f);
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const int numItems = ARRAY_SIZE(credits);
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int itemHeight = 36;
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int contentsHeight = numItems * itemHeight + bounds.h + 200;
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